hex11
Senior Member
Posts: 1484
Registered: 09-09 |
Sodahollic said:
Let's replace the pistol with a star wars blaster, replace the fist with a lightsaber/dagger mix, the shotgun with some futuristic rifle, the super shotgun into some sound based weapon, the rocket launcher into a shoulder mounted bazooka, the plasma rifle into a magic wand, and the bfg into a death ray!
While we're at it, let's turn the zombies into rabbits with guns, the imps into armored flemoids, make the arch-vile use electricity instead of fire for it's attack, the cacodemon into Robotnik in his flying pod with a missile launcher, and the cyberdemon into a huge mech!
That sounds like a pretty sweet mod! I'd love to see that... :)
But you do have a good point. If Freedoom goes too far on a tangent, then it becomes an entirely new game rather than something that can faithfully run old PWADS. Well they'll run, it's just that they'll look retarded... Already as it is now, I've noticed some dubious textures that really stand out, in-your-face like. For example, check out the side of the stairs in the first big hall near the start of this medieval castle level:
http://www.doomworld.com/idgames/index.php?id=10586
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