hex11
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Posts: 2067
Registered: 09-09 |
TrueDude said:
Just finished the first beta of E3M7. Comments and criticism welcome.
Very nice! It feels a lot like the id map, but different enough to be interesting. This one gave me a lot more trouble than E3M3, and I often found myself very low on health and/or ammo (probably shouldn't have opened up that trap/door to nowhere next to the start).
I liked how there are opportunities for monster infighting between imps & cacos. That helped me stay alive longer. But even so, I ran out completely of ammo in the blue room and had to finish off the last imp with my fists. Btw, the "faces" texture on the right wall of that room wasn't scrolling (but the left one was). I greedily loaded up on ammo after jumping into the teleporter (had already killed the demons from below) and proceeded to the nukage maze.
There were plenty enough suits but I found myself once again low on ammo so ended up rushing anyway, rather than play with the cacos. The red key opened up a door I hoped would contain a rocket launcher (given the ammo around it) but instead revealed a nasty surprise that I first tried to fight, but then decided it was futile since I only had a few shells left, so instead jumped into the nearby handy teleport hoping it would take me somewhere safer (and maybe to a rocket launcher).
All I got out of that was a yellow key, so I ran for the doors I remembered seeing earlier, and opened the wrong one. Tried to assess the situation while getting swarmed by some flying nasties, and decided I better try the other door. Well, it wasn't a door after all, so I ran back in hopes of making it before the baron and his friends surrounded me, but alas I was pumelled senseless only steps away from the bridge.
I'll try my hand again when I can recover from my bruises and work up the courage. ;) I didn't notice any technical errors while playing with Chocolate Doom, except that static faces texture. I think health/ammo balance is right on, because it forced me to carefully weigh my options instead of just slugging it out in every fight. I didn't find any secrets, but didn't look too hard except in that dead-end room near the start (how fiendish!)
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