Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Death Eggs Maps
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 02:27. Post New Thread    Post A Reply
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00



Catoptromancy said:
Vanilla maps are perfectly fine.


It's a shame to take a map that uses a Boom feature on purpose and remove that, lessening the map, for the sake of vanilla support when the rest of the IWAD doesn't have it.

Old Post 09-27-11 07:28 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 856
Registered: 09-10


Here's an empty E3M3-style map. I was making it for The Pandemonium Project, but grew tired of working on it and just submitted it for someone else to finish after finishing the layout. I figure if no one finishes it and submits it for me I'll just submit the incomplete version for someone else involved with Freedoom to complete. (Note: It's based on the original E3M3 in spirit only, unlike my original map which was pretty much a complete knock-off of it.)

Old Post 10-31-12 07:06 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:27. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Death Eggs Maps

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.