GreyGhost
a ghost... only grey

Posts: 6857
Registered: 01-08 |
I REALLY must try to type faster.
fraggle said:
After some more investigation, it seems that deutex doesn't preserve the order of patches as they appear in wadinfo.txt - they just appear in a random order in PNAMES. So I'd have to write a script to manually generate a PNAMES lump.
Ideally TEXTURE1 should be sorted in the same way (textures as they appear in doom2.wad at the start, added textures at the end). I think this might potentially affect multiplayer ports when playing between doom2.wad and Freedoom.
Random indeed. A quiet browse through the retail IWADs suggests to me that the PNAMES lump is derived from the TEXTURE* lump/s. It's a pity DeuTex doesn't do things that way. :(
hex11 said:
So then, the majority of PWADs in /idgames that have a TEXTURES1 also contain a PNAMES lump? And if that is the case, is there something peculiar about his editing tools which explains this deviation?
Nothing wrong with those tools. The author decided to replace some existing patches instead of defining new ones, which means no changes would have been made to the PNAMES lump - making it's inclusion unnecessary if you're playing with id's IWAD. Adding a PNAMES lump cures the problem with Freedoom - until you get to Map02.
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