Quasar
Moderator

Posts: 4615
Registered: 08-00 |
Jon said:
I haven't looked into the current situation too closely, but iD released the source for their engine when they released iPhone Doom. I think the issue now is the newer apple store terms forbid you to do certain things that conflict with the GPL they didn't before, but as I say, I haven't looked too closely.
According to the Eben-Moglen-approved FSF interpretation, Apple's EULA tacks itself onto any license that the software has, and this makes it intrinsically incompatible with the GPL, via the "no additional conditions/restrictions" clause, even before you start considering what some of those conditions are (limitations on number of installs, devices on which the software can be installed, need for an Apple developer key in order to run modified versions, etc.)
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