fraggle
Super Moderator

Posts: 6567
Registered: 07-00 |
If possible it would be nice to have a defined artistic direction for the project, though at this stage in the project I'm not convinced that's possible.
I made some comments [1], [2], [3] in the "new TC" thread about this kind of question; the thing is that for a completely new project, it's comparatively straightforward to define guidelines for the material that is to be created. In the case of Freedoom, there is already a mostly-complete IWAD with textures and other artwork. So my question is: what would a Freedoom art director do? Boss around the artists who are contributing to the project (of which there are hardly any, anyway)? To set any kind of bold artistic direction might require reworking large amounts of the art we already have. Who is going to do that?
If I was starting Freedoom now, with the hindsight that I have, I think I would have tried to structure the project very differently. But what's done is done and this is what we have now. I think the role of an art director would be mostly redundant at this stage in the project's development.
What I will say is that if such a role is to exist, the bar should be set high: I would rather continue with the status quo than have someone in the role that was not a talented artist. It would have to be someone who had several well-known and renowned projects already under their belt.
Finally, you request to be considered for the role yourself. I have nothing personal against you but I don't really know anything about your artistic qualifications, so I'm unable to judge your suitability for the role.
|