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shadow1013
Junior Member


Posts: 233
Registered: 08-10


For the intermission graphics we can make actual level names that are similar to the automap strings stored within the executable, *BUT* have them different enough that it doesn't produce a copyright issue, which eliminates both that problem, and the ugly Map1 Map2 level names in intermission. Kinda gives a map08 feeling to freedoom names

Ex:

Hangar --> Spaceport
Nuclear Plant --> Energy Core
Phobos Labs --> AGM Laboratory I
etc...

Last edited by shadow1013 on Nov 5 2011 at 22:42

Old Post Nov 5 2011 20:27 #
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Jon
code scholar


Posts: 1502
Registered: 09-00


If we're going to create custom level names, I don't see the point in naming them anything similar to the originals. They might as well be entirely novel, and fit the freedoom levels.

Old Post Nov 8 2011 20:19 #
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fraggle
Filled with the code of Doom


Posts: 8250
Registered: 07-00


I agree with Jon. Freedoom's levels are not supposed to be replicas of the Doom levels.

Old Post Nov 8 2011 21:07 #
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Catoptromancy
Senior Member


Posts: 1220
Registered: 08-06


Level names will be changed in time. I suggest waiting for a solid story first and then naming the levels to fit the story as well as the map themes.

Old Post Nov 9 2011 03:39 #
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