hex11
Senior Member
Posts: 1484
Registered: 09-09 |
I think it's a bit too close to the original. The E1 maps were completely different, except for E1M8 (but boss levels are a special case).
Before you actually start mapping, it might be beneficial to make an outline of the themes and story for the rest of the game. Who is this dude (space marine?) anyway, and why is he fighting? Who is he up against? What is this "AGM"? (or other replacement acronym, if that one cannot be explained in a satisfying way).
It's true that you could simply mirror the id themes/story and file off the serial numbers, but then you lose the opportunity to make something fresh that stands out on its own. The Phobos (techbase) -> Deimos (corrupted techbase) -> Hell (hellish) story arc has become a bit stale. You basically already know what's going to happen next, without even playing the game.
In contrast, over the past few days I've been playing System Vices, and found it completely enthralling. It shares basically nothing whatsoever with the original Doom story. The same can be said about other TCs like School Doom or Hacx, but System Vices manages to be a bit more mysterious and fantastical somehow, maybe because so very little is explicitely said and you're left to discover everything on your own.
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