hex11
Forum Staple
Posts: 2003
Registered: 09-09 |
Hmm, not sure how to use raw texture lumps with xwadtools. DeuTex converts those automatically to text files.
But anyway, it turns out this is a very silly situation, because after running "deutex -xtract dtwid.wad", I come to find out this PWAD doesn't even include any custom textures at all! And yet, the tool they used to build the PWAD bundles TEXTURE1 and PNAMES lumps, for no reason. Or maybe whoever built it did so explicitely. In either case, I'm puzzled...
So at that point I simply edited the wadinfo.txt (directives list generated by DeuTex upon extration):
code:
--- wadinfo.txt.orig Mon Dec 12 03:11:19 2011
+++ wadinfo.txt Mon Dec 12 03:12:37 2011
@@ -50,10 +50,6 @@
REJECT
BLOCKMAP
-# List of definitions for TEXTURE1
-[texture1]
-TEXTURE1
-
# List of Musics
[musics]
D_E2M9
Then it's simply a matter of running "deutex -make wadinfo.txt dtwid.wad", and voila... a PWAD that works perfectly with Freedoom. I guess that at this point I might as well download MrFreeze's music and include that as well.
So, that solves the DTWID scenario for now. But the same problem will undoubtly resurface when they release v1.1 or further updates (along with Episode 4, and maybe a D2TWID megawad).
Can Freedoom be changed to gracefully handle these inevitable issues?
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