jasontaylor7
Newbie

Posts: 3
Registered: 01-12 |
GreyGhost said:
he Doom engine was designed for a 320x200 screen resolution so it'll to look strange at 96x96, maybe a custom font in rockdoom.wad would help.
Is there a way for one to convert the basic internal images in the wad from 320x200 to 96x96, saving them, and while doing so run an anti-aliasing filter? The engine has the fonts that are not legible. Where is the source to this freedom? How does one compile it for rockbox?
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