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shadow1013
Junior Member


Posts: 233
Registered: 08-10


FreeDOOM e3m8 uses only vanilla features, it has no extra colormaps or anything, does not even exceed visplane limits or anything. Yet, upon loading of the map every single pure vanilla engine crashes (or in true vanilla doom, freezes). I put a compiled version of the original source under gdb, and it ran perfectly. So I couldn't find the source of the bug. I tried again to do that with choco-doom. choco-doom segfaulted, but I had no symbols so I couldn't tell where. wtf. I even decomposed it into a .dwd file with my own wad2dwd converter, and rebuilt it with doombsp, and still crashes vanilla, but runs in all other ports.

Old Post 01-11-12 15:48 #
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Quasar
Moderator


Posts: 6128
Registered: 08-00


Does the player start directly on top of a vertex by some chance?

Old Post 01-12-12 05:26 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8837
Registered: 01-08


I think I've found it - too many scrolling lines. Does the map really need 142 of them?

Old Post 01-12-12 11:04 #
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shadow1013
Junior Member


Posts: 233
Registered: 08-10


Yes it was the scrolling lines :) Now my only question was why did it work the first time I popped xdoom in the debugger? D:

Old Post 01-12-12 22:21 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8837
Registered: 01-08


Don't know if I can help you there, maybe the gods were smiling on you that day?

Old Post 01-12-12 23:26 #
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shadow1013
Junior Member


Posts: 233
Registered: 08-10


I guess... Well thank you :D

Old Post 01-12-12 23:39 #
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