wesleyjohnson
Forum Regular
Posts: 673
Registered: 04-09 |
*** I agree ***
Seem to have run out of places to move levels to, Level 2 is already
a new custom level.
Problems:
1. No chance to explore before first monsters are upon you.
2. Lack of ammo at start.
3. Shotgun guys are tough.
4. Shotgun guys are placed in advantageous positions so they get the first shot.
5. Secret switch much too hard to find (I could not find it even with an editor)
6. Raise slime level and then expect to walk on it. Really wrong and
teaches wrong thing about slime.
7. Falling rock at start that is so confusing as to what it is, and what happened. that it detracts from the experience right at the start. It looks like a clipping error (wall suddenly appears), and I kept looking to see how badly the display engine was going to mess up.
8. Can only open first door from one side.
Picky things:
100. First H pad is indoors (hole in roof). Maybe something like a
space car could use it, but never a helicopter. Maybe should have a "P" for parking spot, or a reserved parking sign. (and this does bug me every time I see it)
101. Outdoor trees on a moon, makes it look like earth (another discussion, but if those trees were in indoor it works either way).
102. Fails to set the location as a mars moon.
103. What in the heck is it: a terminal, industrial, ??
104. Extraneous upper textures (mess up OpenGL).
105. Mysterious, unreachable, deathmatch areas.
Like-ables:
200. Shooting through broken windows.
201. Second outdoor H pad with doors.
202. Nice stairs.
Last edited by wesleyjohnson on 01-25-12 at 22:09
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