wesleyjohnson
Member
Posts: 486
Registered: 04-09 |
Almost done with revenant resize.
Have reduced height by approx. x 0.70, but that varies as the original frames were not uniform.
Had to extensively edit the frames as some of them had distorted features, like an old version of the revenant.
Have to lighten the blackness just to have some differentiation.
Black upon Black is hard to work with.
Reduced the muscle bulges to fit a new design that this is a lightweight creature that they made into a missile guy. Otherwise looked like it should just jump across the room in one bound and claw (why have missiles).
The new shorter revenant looks good, and is still slender and wiry. Looks about the same until gets close and you realize it is not as tall.
More importantly, am giving it a missile weapon, so that it does not shoot missiles out of thin air.
This looks better because now it puts its hands up an aims at you, so the player can now see that it is going to launch a missile.
Also gave it some light splash upon missile launch.
Biggest consideration is because the original is symmetrical (and is confused as to which foot is forward) I did not want to introduce a handededness. So I hung the missile launcher from his neck on a chain. I am not happy with this look (looks like a tie), but the alternatives were worse.
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