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Espi
Möh.


Posts: 682
Registered: 06-00


The hires textures aren't supposed to be actual patch names, but instead the full textures. Like Fredrik's RW33_1 should be METAL2.

edit: it also has to be in 24 bit uncompressed format or you'll see hom and other shit.

Last edited by Espi on 03-14-02 at 12:42

Old Post 03-14-02 11:48 #
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Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


Posts: 11313
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If I could do textures, you bet your ass I would be doing them for freedoom and relapse...

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Old Post 03-14-02 11:54 #
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Fredrik


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Originally posted by Espi
The hires textures aren't supposed to be actual patch names, but instead the full textures. Like Fredrik's RW33_1 should be METAL2.
K, got that

Old Post 03-14-02 12:04 #
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Jon
Freedoom Bloke


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Erm, the hires textures for the freedoom project ARE supposed to be patch names. They are simply hi-res versions of the patches.

We've been trying to get people to do hires textures before any port had implemented a hires feature.

If (a) port is now using hires textures in a different manner to normal textures (e.g. texture names instead of patch names) then perhaps we could write a script to do the conversion for us, however this is a PORT SPECIFIC feature and thus shouldn't effect the freedoom tree.

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Old Post 03-21-02 11:43 #
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fraggle
Filled with the code of Doom


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Jdoom uses replacements for the entire textures. I emailed jakko but he thinks this is a better way of doing things. I'm planning on writing a small program to combine the patches into whole textures.

Old Post 03-22-02 18:41 #
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