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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2929
Registered: 04-07


Due to the nature of the engine's sprite flipping, the Imp was often misaligned in many rotations, only way to fix it being to add horizontal "padding" to the image. So, that's just what I did. With this patch, the Imp will be correctly aligned when being viewed from angles 6-8.

http://www.mediafire.com/?av8zyic7ozj93z8

Old Post 02-16-12 01:38 #
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hex11
Senior Member


Posts: 2237
Registered: 09-09


Good job! Now the imp doesn't look like he's doing the Humpty dance...

Old Post 02-16-12 03:56 #
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RjY
anARCHy


Posts: 976
Registered: 05-02


Thanks Sodaholic, I've pushed this out.

Old Post 02-20-12 16:15 #
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fraggle
Filled with the code of Doom


Posts: 7770
Registered: 07-00


Huh, thought I already fixed this. Good catch.

Old Post 02-20-12 17:31 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2929
Registered: 04-07


Technically, I think that all sprites in any Doom game needs this solution. It's only more pronounced on the Freedoom imp because of it's tail.

Old Post 02-21-12 20:24 #
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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Fixed Imp sprite alignment

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