wesleyjohnson
Forum Regular
Posts: 673
Registered: 04-09 |
Confused. And I do not want to drag out a EULA to try to figure out what the original question should have been.
1. Make it play only with Doom1 DOS engine.
Due to emulations, pretty much impossible.
Put in some Boom linedefs that transport or kill the player.
This eliminates all Boom compatibles.
2. Make it play only with Doom1 IWAD.
Difficult.
Bad DEH lumps will not do it because that attacks the port, not the IWAD used.
DEH that attack every known Doom2 (+ FreeDoom, TNT, Plutonia) object name not in Doom1, will not do it because they won't be referenced and thus have no effect.
Put in a reference to a Doom2 object but with outrageous parameters, in an attempt to crash any usage of it. Doom1 won't have the object, so the parameters do not get used. Will probably only get warning messages.
Use a Boom colormap freely. It won't be present in Doom1 IWAD.
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