Gez
Why don't I have a custom title by now?!
Posts: 9285
Registered: 07-07 |
wesleyjohnson said:
Most people just ignore the story and start playing. General apathy.
I think some people don't understand what "story" means in the context of such threads.
It doesn't have to be a novella with a complex cast of characters and a deep foray into the frailty of human condition.
It just needs to be something that determines a coherent, consistent theme around which the game world is built.
Players do not ignore the story. Ask anybody who has ever played Doom what it's about. Chances are you'll get something like "it's about a space marine who shoots demons and zombies". Okay, see that? It's a story. The story being "space marine battles demons and zombies". It is a story.
I'm also pretty sure that most players will also remember that the demons were there because of some teleportation tech experiment or something. More story!
Sure, not the kind of stories that Jane Austen would write, but it's the kind of story we're talking about here. The story only needs to answer three questions:
- Who is the player?
- What are the monsters?
- Why are we fighting?
Doom's answers are "space marine", "demons and possessed zombies", "the forces of hell are invading threaten all of humanity".
Heretic's answers are "lone elf survivor", "evil wizard's minions", and "revenge".
Strife's answers are "mercenary", "mind-controlled servants of alien monstrosities", "to free the human race from cruel alien overlords".
Hacx's answers are "a hacker and martial artist", "robots and mutants controlled by a mad AI", "to free what's left of the human race from the mad AI's robots and mutants".
Chex Quest's answers are "some sort of soldier in a waffle armor (wtf?)", "sentient phlegm from another dimension (ew)", "promoting snot-free breakfast cereals".
See? It can be a perfectly stupid story, full of trite clichés or of general nonsense. The story won't be evaluated on its literary value. It just needs to be there to set a theme and direction to the game. Games that don't need a story need to be perfectly abstract; like solitaire, chess, or Tetris. Doom isn't as abstract as these games, so it needs a story.
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