Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Fixed Offsets
 
Author
All times are GMT. The time now is 18:35. Post New Thread    Post A Reply
Death Egg
Forum Regular


Posts: 843
Registered: 09-10


I went through a few of the Freedoom assets and fixed the offsets of objects and monsters. Two of the most notable (and in one case almost vital) fixes are the Mancubus death frames and the entirety of the Arch-Vile. There's also minor fixes like centering some objects that were off and making the Arachnotron plasma explode animation stable.

Download

Old Post 05-14-13 04:24 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Catoptromancy
Forum Regular


Posts: 892
Registered: 08-06


Direct mirror:
http://users.coffeenet.org/%7Ecato/...xed_offsets.wad

Old Post 05-14-13 08:01 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 18:35. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Fixed Offsets

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.