- Remove a few chaingunners again from the map and some revenants will only appear in coop mode
- Teleporters that help players changed from red to silver stars this to help players to understand they are safe to use and easy to find in bloody pits if players fall in one
- Change the flags of some monsters to appear only in coop mode, so the skill level in the map suit for every player
UPDATE cant be found HERE:
thats the final revision for now and dont going to make more update to those maps unless a freedoom leader project tell me there something to change or improve.
Also working in a new map15 which i bet will like a lot :) (im doing it somewhat based on what i learned from doing E1M5)
Okay dude whatever you say.. but i dont going to change those stuff because at this point you are the only one who complain about teleporters because they "seems out of place"
IMHO teleporters works perfectly in Hell, after all i dont see them such as our "technology" when they have pentagrams and symbols related to dark magic and hell. I always understood Doom as portal that linked to hell "location" by accident, which let to the demons get unleashed from the hell itself and they just brought their own reality to our reality.
so i dont see how "black magic" which work along those hell gates Wouldnt fit with the map after all you if you remember pretty well, the doomguy have to travel to hell just to stop the invasion? why because he cant close something that was made by hell with our own technology, thats why he have to travel to hell and kill the big baphomet just to stop the invasion, killing the father, mother of the demons stopped them.
E2 have more teleporters due deimos being sucked to hell, E3 lots of teleporters because after all was their "black magic", DooM 2 have teleporters too due hell already was in earth, trapping all the mankind for their fun and food, which was leftover as bases for the humans was the only thing of Technology of them which made doomguy to free them before was too late, otherwise he wouldnt have save them. mankind escape to space and only the doomguy was the only human in earth because he know earth was doomed, our technology wasnt enought to save it, of course helped to track the origin of the invasion but wasnt by our own teleporters if it were our teleporters then the invasion would have stopped easily from start.
something what you said about "our marine destroying teleporters" isnt pretty possible if he is in hell. he cant close something that was made with the black magic and forces in hell by his own hand, he need to destroy the source, the big demon, and you probably will say "see? he is going to destroy it" but he not destroy it with his own hand he is traveling around hell to find the origin, the source, because with that source death, all the hell and their force will just die (as how the Doom2 story tell you) So honestly i dont see how your argument works.
also freedoom dont have story... so the teleport stays like it or not. i always find illogical about destroy teleporters by himself its easy if it human technology, but demon magic force, of well hell technology if you like isnt it. and thats why always Doom stories its about travel to hell and destroy the origin. pretty simple and logical to understand.
so i dont think Id just added teleporters just for that. they added it for the sake of the story too after all thats what its about doom. teleports experiments leads to hell and hell started to get loose consuming our own reality.
if you want the have the last word, go ahead, but i just simple not going to take it in mind since after all i got the info i need to update the maps. and as i said if Freedoom Team have something to say about i need to modify the map i will glad it do it for them and according do their need in their project.
but you only have troubles with teleporters just because dont suit in what you have in mind about "story" but sorry teleporters stay, its a common element easily found in hell due the nature of the story of the game, thats why i never "put" teleporters with hell symbols in tech bases, and thats "why" i never put a lot of them in tech base, since our technology was new and thats why they were testing it. while in hell would be easily common due the nature of the hell forces and black magic.
For me and a lot of players like to have teleporters in later maps, because thats why "hell" was eating our reality to make it a suitable "home" for them and thats why they started to change it.
it just only your opinion and i respect it but for me and its easy to see on many hellish map to find teleporters there. if you dont want to have teleporters there and there and there because the marine have to destroy it, well we are free right? you can do it in your maps. and i will do my maps as i need them how to be :) but since freedoom its a project focused to many players im going to suit the skill level for all the players and not just veteran. and thats the reason of this thread.
Last edited by Z0k on 08-19-13 at 03:45