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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:10

Old Post Jan 9 2014 07:56 #
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Catoptromancy
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Very nice!

Remember FreeDM is vanilla so it should be tested in chocolate-doom at least. It needs everything tagged with singleplayer. There are 4 player 1 starts. The exit door is also broken, needs vanilla style tagging.

Old Post Jan 9 2014 23:09 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:13

Old Post Jan 10 2014 03:22 #
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Catoptromancy
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Those pillars use a bunch of linedefs, they could be 4 without affecting gameplay. That glowing blue part on top could vastly be simplified to a single linedef.

I can vanilla up the original when I have time.

Last edited by Catoptromancy on Jan 10 2014 at 06:08

Old Post Jan 10 2014 06:00 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:13

Old Post Jan 10 2014 06:31 #
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Catoptromancy
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Ill fix up that version then and have it submitted.

Old Post Jan 10 2014 06:38 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:14

Old Post Jan 10 2014 23:53 #
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Catoptromancy
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Nice. I went for the walls and spare vertexes. Was trying to keep those pillars as original as possible. In my version will need to simplify the pillars a bit more. I wanted smooth walls for wall running, but kept the nice design at corners.

Check out this version. Still got some HOM and a little VPO.
http://www.sendspace.com/file/t8u7fy

Last edited by Catoptromancy on Jan 11 2014 at 01:04

Old Post Jan 11 2014 00:38 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:14

Old Post Jan 11 2014 02:05 #
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Joe667
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Catoptromancy said:
Remember FreeDM is vanilla...

Hey, I just made a map to fill one of the unused 30-32 slots. I thought these could also be in Boom format? It doesn't really matter though, as I haven't used any Boom-specific functions.

Yet.

Old Post Jan 15 2014 18:28 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 00:14

Old Post Jan 15 2014 19:23 #
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Joe667
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Yeah, my current map has seen a few odd errors (sidedefs that are definitely textured show up as HOMs, etc.).

Old Post Jan 16 2014 15:50 #
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