Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

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I did stumble across a bug with the SW1STON2 texture, which despite existing in both games, is a totally different texture in doom2 to the texture in doom1... There may be other similar texture bugs although hopefully they're not too common. We may have to release a small pwad to fix small things like this.
There are more exactly like this:
In DOOM2 the following textures all look like SWXBRCOM despite the fact they are totally different in DOOM1:
SWXBRN1
SWXSTARG
SWXSTON2
SWXSTONE
Dunno why as I am pretty sure the patches to support at least some of them are in doom2 as well as in doom1, but it seems to be a generic substitute appearance for switches effectively removed from the texture set, but still recognised by the EXE. Why they just weren't made to look like the new switches id added (eg SWXMARB etc) is anyone's guess.
How come the RSKY2 patch is back to front? Well flipped along the vertical axis anyways?
Is it not the case that all sky graphics are reversed when they are actually used as a sky? With RSKY2 having lettering on it, it's more obvious though. Hmmm, I'll have to go check.
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