cph
Junior Member
Posts: 208
Registered: 05-00 |
Ajapted said:
Nulling out the animations sounds like a good idea to me. I guess that includes the splat and you-are-here ?
Good point. Funnily enough, I was playing an old episode at the weekend which forgot this - it replaced the map with a background, removed the animations, but still had the splats appearing around the screen, which looked quite odd.
I would like to see different backgrounds (wimap) though.
As with all things in FreeDoom, if someone comes up with something better then it's welcome.
WRT animation, if ports want animated end screens then surely the easiest solution is to allow a texture as background instead of a graphic. That way you get animation for free, the existing TEXTURE/ANIMATED lumps do it, no special case code/ddf sections/bex hacks/info lumps needed. It can be made trivially backwards compatible, look for a texture first and if not fall back to a graphic.
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