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Little Faith
Rigtige mænd er voldtægtsmænd


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Why don't you start an assignment list for Ultimate Doom levels.

I really would like to contribute with some levels, but i'm not much for the selection of Doom2 maps left.

Maybe I could do some E2 maps then. I'd love to.

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Old Post 05-28-02 17:44 #
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Fredrik


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I want to make all the levels.

Edit: I want to dominate the world too.

Last edited by Fredrik on 05-28-02 at 21:49

Old Post 05-28-02 20:10 #
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boris
meow


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I want to dominate the world.

Old Post 05-28-02 21:24 #
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Jon
Freedoom Bloke


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Hm there's been a doom #1 levels list for ages, but since nobody made any I never got around to adding it to the status page. At one point someone I know had all of episode 1 allocated, but I think I pruned it recently (or someone else did, can't remember).

Anyway its there on the status page now.

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Old Post 05-29-02 02:19 #
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Little Faith
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Sign me on for E2M6 please.

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Old Post 05-29-02 15:06 #
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Jon
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Hi- done. I've tagged it with the date, so we can see if people have had dormant assigns for ages, but don't worry, unless there's suddenly a huge demand for doom #1 levels you can take as long as you want :)

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Jon Dowland ||

Old Post 05-30-02 10:21 #
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Jon
Freedoom Bloke


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Ok, I'm working on e1m5 at the moment. I've started to wonder about episode consistency. I've posted some screenshots of my level up here: http://bylands.dur.ac.uk/~jmtd/e1m5/ . Anyone else developing e1 levels (no others assigned yet..) may want to work together to keep style consistent.

Note: its the doom2 sky1 since doom legacy will not let me apply a PWAD to the shareware IWAD...

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Jon Dowland ||

Old Post 06-14-02 18:19 #
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Little Faith
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I'm developing E2M6 and I also want to develop more E2 or E3 levels.

I'm doing E2M6 very true to the original, but the start area will be much larger and the building descending into a slime pit will be much more elaborate and interesting.

I'm not doing any development right now, but I will when my exams are over in the middle of the coming week.

Wednesday will be Wadnesday!

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Old Post 06-14-02 23:06 #
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Jon
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Hmm I have to say I don't think the levels should be made that true to the originals. I think its sensible and interesting to stick to the 'style' of the originals - e.g. map07 replacement being a square arena and the map07 specials, but for example map03 is too similar imho. We can't clone doom that closely, so it seems half hearted and 'limp' to try.

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Old Post 06-14-02 23:15 #
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Little Faith
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I can assure you it will look nothing like the original on the automap. But i'm keeping the ickwall tunnels because I love them.

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Old Post 06-14-02 23:35 #
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boris
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As I said in another post, IMO we should not stick to the original levels at all (except for my map07 of course, because of the map07 special ;) I think we can do better levels, and as Jon said, sticking close to the original levels (like freedoom's current map03) will make it look like a cheap rip-off of Doom.

Old Post 06-15-02 08:29 #
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Jon
Freedoom Bloke


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Aye. On the subject of too similar, some of the musics (map01..) are really, really close.

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Old Post 06-15-02 19:02 #
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Little Faith
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No the map 02 music is the real culprit. I like the Map01 music! It is so cool. (Kinda weird since I don't like the original map01 music).

I think map11 is the perfect example of how much a level should resemble the old one.

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Old Post 06-15-02 19:10 #
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Jon
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map11 looks more like tricks and traps...

I've moved from e1m5 to e1m1 in order to set the theme for episode 1.

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Old Post 06-16-02 17:59 #
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Kid Airbag
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So the theme is more realistic versions of the original levels I take it?

Hmm...I might be willing to do something, then...what do you have left in the way of E1?

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Old Post 06-26-02 18:21 #
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BlackFish
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before you do anything try this wad based on episode 1.
(for doom 2)

Old Post 06-27-02 06:13 #
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Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


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Heh, don't worry, I think I've got a pretty good grip on realistic design...

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Old Post 06-27-02 07:21 #
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