Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > i'd like to contribute
 
Author
All times are GMT. The time now is 06:34. Post New Thread    Post A Reply
oblivion
Loser


Posts: 163
Registered: 06-02


I managed to access the freedoom website for a little bit a few days ago before it went down on me again, and i downloaded the latest wads and looked around a bit. anyway, i'd like to contribute a level or two. who do i get in touch with? thanks :)

Old Post 06-21-02 21:57 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Myself or fraggle - which level? we will mark it as assigned to you if it has not already been claimed by someone else ( http://freedoom.despayre.org:81/levels_list | http://freedoom.despayre.org:81/levels1_list )

__________________
Jon Dowland ||

Old Post 06-21-02 23:31 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02



Jon said:
Myself or fraggle - which level? we will mark it as assigned to you if it has not already been claimed by someone else ( http://freedoom.despayre.org:81/levels_list | http://freedoom.despayre.org:81/levels1_list )


links are not working for me :(

Old Post 06-22-02 00:01 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01



oblivion said:


links are not working for me :(


Same.

__________________
You know, I never really updated this thing right here, so I thought i'd better put something in here, such as this annoying and stupid sentence. Yeehaw.

Old Post 06-22-02 04:31 #
mmnpsrsoskl is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
KDarigal
Junior Member


Posts: 159
Registered: 05-02


despayre.org's IP address changed, and most DNS servers haven't updated to reflect it.

__________________
beh to doom - hooray for ddr

Old Post 06-22-02 06:32 #
KDarigal is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Ok well almost all of the doom levels are free except e1m1, e1m8, and I think e2m7.

Here's the doom2 list:
code:
# map name status author # MAP01 entryway assigned mmnpsrsoskl 03-13-2002 MAP02 underhalls assigned tarin 25/02/02 MAP03 the gantlet done sgtcrispy 16/05/02 MAP04 the focus MAP05 the waste tunnels assigned amarande MAP06 the crusher done mystic MAP07 dead simple done tarin MAP08 tricks and traps MAP09 the pit assigned sgtcrispy 10/5/2002 MAP10 refueling base assigned Archvile64 14/04/02 MAP11 'o' of destruction! done kaiser MAP12 the factory MAP13 downtown MAP14 the inmost dens MAP15 industrial zone MAP16 suburbs done hyena MAP17 tenements MAP18 the courtyard assigned zigmundozwell 18/6/2002 MAP19 the citadel MAP20 gotcha! done lazer MAP21 nirvana done amarande MAP22 the catacombs assigned nightmare 17/04/02 MAP23 barrels o' fun assigned submerge 20/03/02 MAP24 the chasm assigned andrewb 25/02/02 MAP25 bloodfalls MAP26 the abandoned mines MAP27 monster condo MAP28 the spirit world MAP29 the living end done amarande MAP30 icon of sin done Cacodemon_Leader MAP31 wolfenstein MAP32 grosse done ajapted


We need to discuss map31/map32 a bit.. I don't think they should be wolfenstein style and I think the existing map32 is too similar to the old one.

I think my e1m8 might fire up some controversy...

__________________
Jon Dowland ||

Old Post 06-22-02 10:44 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02


hmm, sign me up for map31. also, would i be allowed to use just a few custom textures in my levels? if so, sign me up for map19 as well; otherwise just map31.

wheeeee!

/me fires up deth

Old Post 06-22-02 15:45 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3630
Registered: 05-00



oblivion said:
also, would i be allowed to use just a few custom textures in my levels?

No. If you'd be allowed to use your own custom textures, we'd have to allow it to everybody.

Old Post 06-22-02 16:09 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02



Tarin said:

No. If you'd be allowed to use your own custom textures, we'd have to allow it to everybody.



cool no problemo :)

just map31 then.

Old Post 06-22-02 16:17 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Hmm erm ok but I think we should discuss the 'theme' of secret levels before we do them, but ok assigned it.

I've thought about custom textures for levels and.. why not? if a PWAD on top of freedoom replaced TEXTURE1/PNAMES then it would break any levels containing textures not in the replaced lumps sure, but how often do you play from a PWAD to a regular doom level?

__________________
Jon Dowland ||

Old Post 06-22-02 17:23 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3630
Registered: 05-00



Jon said:
I've thought about custom textures for levels and.. why not? if a PWAD on top of freedoom replaced TEXTURE1/PNAMES then it would break any levels containing textures not in the replaced lumps sure, but how often do you play from a PWAD to a regular doom level?


I don't think that's the problem. If we allow custom textures, everybody will want to add their own custom textures, which will result in a totally bloated .wad.
However, if we decide that custom textures are allowed, we should set a limit of custom textures for each person. Maybe something like 5 128x128 textures.

Old Post 06-22-02 17:35 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02



Jon said:
Hmm erm ok but I think we should discuss the 'theme' of secret levels before we do them, but ok assigned it.

I've thought about custom textures for levels and.. why not? if a PWAD on top of freedoom replaced TEXTURE1/PNAMES then it would break any levels containing textures not in the replaced lumps sure, but how often do you play from a PWAD to a regular doom level?



theme? cool. what did you have in mind?

Old Post 06-22-02 17:50 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02



KDarigal said:
despayre.org's IP address changed, and most DNS servers haven't updated to reflect it.


do you know the ip?

Old Post 06-22-02 17:51 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7739
Registered: 07-00


Custom textures are fine, but try if possible to work with the original textures where you can. We dont want too many new textures as it will bump up the wad size (which will be quite large as it is)

Old Post 06-22-02 18:13 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7739
Registered: 07-00


BTW, you can access the freedoom site from http://24.188.128.137:81/~fraggle/freedoom/ while you're waiting for DNS to update. Hopefully it should all update soon.

Old Post 06-22-02 18:18 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02



Jon said:
Hmm erm ok but I think we should discuss the 'theme' of secret levels before we do them, but ok assigned it.



just to clarify jon, i'm waiting for your input on what sort of theme i should do before i start the level.

Old Post 06-23-02 19:00 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Thanks, but its not up to me personally :) we need to discuss the whole thing, and be 'we' I mean freedoom contributors.

Fraggle, any ideas? I think the nazi theme isn't very useful. Something original, something that defies the restrictions we are forced to have for the rest of the project (same level 'styles', similar monsters, etc.). There are virtually no serious nazi themed levels for doom2 anyway, and I don't know of any good ones.

Perhaps we could create a new texture set + flats for the secret levels. Anyone any mind-numbingly good ideas?

__________________
Jon Dowland ||

Old Post 06-23-02 20:09 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
oblivion
Loser


Posts: 163
Registered: 06-02


i see, let me add my thoughts then.

yes, i think the nazi levels are a bad idea, i never liked nazi levels.

even though i originally asked to use custom textures, i now see the wisdom in keeping their use to a minimun; so while some custom textures for the secret levels might be good, not too many would be preferable.

Old Post 06-23-02 23:58 #
oblivion is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


How about a fish themed level? :)

__________________
You know, I never really updated this thing right here, so I thought i'd better put something in here, such as this annoying and stupid sentence. Yeehaw.

Old Post 06-24-02 06:33 #
mmnpsrsoskl is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8509
Registered: 12-00


Has anyone done any Doom 1 levels yet?

__________________
Heh

Old Post 06-24-02 17:36 #
DooMBoy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


As much as I love answering people's questions, general lazyness just pisses me off. a) you can look at the levels list on the freedoom website, b) the answer is in this very thread.

__________________
Jon Dowland ||

Old Post 06-24-02 22:08 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3630
Registered: 05-00


Calm down. It's DooMBoy.

Old Post 06-24-02 22:39 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


FYI, my map22 is coming along. I just pasted in a whole load of stuff from a similar themed level of mine that I stopped working on a while back :)

Another thing... Could you possibly assign me E4M1 as well? I've got a pretty nice looking replacement for it in the works. Thanks ;)

Old Post 06-26-02 09:40 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 6359
Registered: 12-00



code:
MAP10 refueling base assigned Archvile64 14/04/02



Eek, I was assigned something?!?!

Hmm, better get cracking, then...

Edit: Can I grab map 28 too, if no one else has taken it since you posted the list?

__________________
Hey Jude

Old Post 06-26-02 18:22 #
Kid Airbag is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Ok assigned those two.

__________________
Jon Dowland ||

Old Post 06-27-02 00:37 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Rellik
Knock Knock
Who's there?


Posts: 1251
Registered: 01-01


Do the levels HAVE to resemble the ones being replaced or can I just churn out oldschool DOOM levels? I have this urge to make a bunch of levels, but I just wanna free style them. I just finished remodeling Millenium level 9 some I'm looking for something new to do.

__________________
Discharge deathmatch level reviews
FreeDM Deathmatch Iwad Project
D.M.N. DeathMatch News. Your source for Multiplayer DOOM news.

Old Post 06-27-02 05:28 #
Rellik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


No, really the levels shouldn't resemble the originals at all, apart from small 'hints' or things that a die-hard doom fan would notice and appreciate, but which don't make the level look like a cheap clone.

__________________
Jon Dowland ||

Old Post 06-27-02 12:33 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 06:34. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > i'd like to contribute

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.