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Hyena
Unfortunately it is lethal


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tony said:
Anyway of skipping a level ?


IDCLEV ##

Old Post 02-25-04 04:00 #
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tony
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Thanks

Old Post 02-25-04 04:33 #
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tony
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Oh joy, the textures I uploaded is posted, shame the first upload had no text :(

Thanks fraggle, you only here once a week ?

I'll upload the next one along with some shots with 3d risen is that ok ?

I'm also working on a Urotsukidoji TC version, anyone interested :P

Old Post 02-29-04 09:48 #
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fraggle
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tony said:
Oh joy, the textures I uploaded is posted, shame the first upload had no text :(

Thanks fraggle, you only here once a week ?

Sorry about the delay :)



I'll upload the next one along with some shots with 3d risen is that ok ?
What is 3d risen?

Last edited by fraggle on 02-29-04 at 17:37

Old Post 02-29-04 17:30 #
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boris
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fraggle said:
What is 3d risen?

I guess he means Risen3D (a modified Doomsday engine with Boom support and stuff AFAIK).

Old Post 02-29-04 17:51 #
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fraggle
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boris said:

I guess he means Risen3D (a modified Doomsday engine with Boom support and stuff AFAIK).

Oh yeah, I thought I'd heard of it before. Thats fine.

Old Post 02-29-04 17:58 #
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ShadowRunner
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I'll be submitting my Retro E2m1 soon.

O Btw, this level i'm submitting has use of the original sprites and stuff so you just gotta merge the textures and stuff and everything should be A Ok.

Last edited by ShadowRunner on 03-22-04 at 03:20

Old Post 03-22-04 02:48 #
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geekmarine
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Oh, don't worry about that. The idea of Freedoom is that it replaces everything, so that you can use levels without modification. Your level should be fine, it'll just look a little different in Freedoom.

Old Post 03-22-04 05:33 #
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ShadowRunner
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So will my e2m1 be accepted or is it allready in use?

Old Post 03-22-04 06:54 #
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tony
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Chances are no.

Old Post 03-22-04 07:00 #
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ShadowRunner
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I played the shareware and stuff, and quite frankly i dont think those levels really stick to the original.......

Old Post 03-22-04 20:48 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


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Then why don't you do a map that capitalizes on that grand E1 atmosphere? I mean, we all know you're a mapping god, I'm sure you could it. We have faith in you!

Old Post 03-23-04 15:31 #
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insertwackynamehere
The Chewbacca defense gone nightmare


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This is probably a dumb question, but I'm thinking of making a map for Freedoom (for Ultimate Doom). What is the port that Freedoom is being built to? is it vanilla, or Boom, or ZDoom? (I seem to remeber it being one of those). Thanks!

Old Post 03-24-04 03:37 #
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tony
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Well, mostly it's Boom maps but it can use the default maps as well. You can find info on it here http://freedoom.sourceforge.net/

Old Post 03-24-04 05:20 #
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insertwackynamehere
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Thanks!

Old Post 03-24-04 05:25 #
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insertwackynamehere
The Chewbacca defense gone nightmare


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OK, I think I'll take a shot at E2M2. Is that ok? BTW, if I get too overwhelmed by schoolwork, I may have to back out, but I doubt I will.

Old Post 03-24-04 05:37 #
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tony
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Great

Old Post 03-24-04 06:13 #
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Jon
Freedoom Bloke


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ShadowRunner said:
I played the shareware and stuff, and quite frankly i dont think those levels really stick to the original.......


Thats because they aren't supposed to. They just have to be levels that you can get to the exit in really, in order to have a complete IWAD that can be used to play DM levels.

I doubt that very many people will even play the SP levels at all.

However it is a bonus if the levels are nice, coherent, that the episodes have a good weapon/monster/difficulty flow, etc.

Old Post 04-02-04 17:27 #
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Infurnus
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Can you reserve the archvile spot for me?

I'll get some concept sketches up soon and post them here on the forums.
I recently got some awesome drawing tools for christmas. :D

Old Post 12-25-04 14:49 #
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tony
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Ok, I'm thinking of modifying the freedoom2 maps so they will work with the Doom2.exe, If I do this would it be possible if you could host the wad on the freedoom site ?

Old Post 12-26-04 10:56 #
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boris
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tony said:
Ok, I'm thinking of modifying the freedoom2 maps so they will work with the Doom2.exe, If I do this would it be possible if you could host the wad on the freedoom site ?

That's a waste of time.

Old Post 12-26-04 11:53 #
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Jon
Freedoom Bloke


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boris said:

That's a waste of time.



Even if it is, he's free to waste his own time :) I have no problem hosting such a modification.

How extensively has the boom stuff been used anyway? We could go the 'graceful degredation' route. 'Does it work in jdoom' questions have been a (depressingly?) large proportion of *all* freedoom related discussion for a while.

Old Post 01-16-05 18:29 #
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tony
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As far as I know, not that much, the only thing I see different is tags that are use for more then one type of function and extra monsters appearing and red, yellow and blue doors not being label red, yellow and blue. Yes, I'm determine to waste my own free time, so why should it matter to anyone else ? Unless this is a ego thing.

Old Post 01-17-05 00:45 #
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Macro11_1
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Thought you might like to know, that I am starting tonight. Just been really buissy up till now. sorry.

[Edit]

Whops, wrong thread.

Last edited by Macro11_1 on 03-21-05 at 09:34

Old Post 03-21-05 06:43 #
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Xanthier
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what does everyone think of the arachnotron sprite replacement?

also, it seems like the difficulty of these maps is higher than the original, has anyone else noticed this?

I want to confirm there is nobody working on the revenant because I'm thinking about doing it, also is someone assigned to the PE because I was worried about continuity between it and the caco, will the caco sprite's author be doing the PE soon?

If not would it be okay to base the PE on the caco sprite in order to maintain the same similarity between the originals?

Sorry for all the questions!

Last edited by Xanthier on 07-11-05 at 17:31

Old Post 07-08-05 00:03 #
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Jon
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Xanthier said:
what does everyone think of the arachnotron sprite replacement?

Quite similar to the original (I prefer novel things personally) but rather well made either way.

Xanthier said:
also, it seems like the difficulty of these maps is higher than the original, has anyone else noticed this?

You're right. Do you think that's a good idea or a bad one?

Xanthier said:
I want to confirm there is nobody working on the revenant because I'm thinking about doing it, also is someone assigned to the PE because I was worried about continuity between it and the caco, will the caco sprite's author be doing the PE soon?

See http://freedoom.sourceforge.net/status/sprites_list For assigns. In short,

  • revenant free
  • PE free

If you want to work on one, we'll reserve the slot for you.

Xanthier said:
If not would it be okay to base the PE on the caco sprite in order to maintain the same similarity between the originals?

That would be fine, in fact, if it helped you complete quicker, it's actively encouraged! :-)

Xanthier said:
Sorry for all the questions!

No problem.

Old Post 07-15-05 12:06 #
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Macro11_1
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Hey, Uhh, I was just checking out the IWAD today, and I was wondering, why wasent my MAP04 not included?? If you didnt get it, i can upload it now... its been done for a while

Old Post 07-21-05 02:24 #
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Xanthier
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thanks jon I checked the slots just wanted to double check!

Old Post 07-22-05 00:30 #
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Ajapted
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I think it's fair to say that the Cyberdemon, Archvile and HellKnight/Baron of Hell are also free, as nothing has eventuated from the people working on them (unfortunately).

Old Post 07-22-05 05:56 #
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Jon
Freedoom Bloke


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Macro11_1 said:
Hey, Uhh, I was just checking out the IWAD today, and I was wondering, why wasent my MAP04 not included?? If you didnt get it, i can upload it now... its been done for a while


It's still marked as assigned (not done) and isn't present in the deutex tree either - but it does appear to have been uploaded to the wiki. I'll make sure it gets in soon.

I've taken the liberty of adding it to the roadmap: http://freedoom.sourceforge.net/wik...hp/Main/Roadmap

Old Post 07-22-05 14:17 #
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