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Rellik
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Might not seem like a huge deal but the textures BROWN96 and TEKWALL6 don't match like in the original. It's handy having a few kinds of textures that all go together so the texturing of the level has a continuity.

Meh, maybe I'm the only one who cares. :p

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Old Post 07-05-02 22:57 #
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Espi
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I've uploaded an update for tekwall6... I had forgot about that texture when I updated brown96.

Old Post 07-06-02 08:02 #
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Jon
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Are you making a freedoom level rellik? :)

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Old Post 07-06-02 12:43 #
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Rellik
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Yup. :) I'll just start making levels and mailing them in. If you wanna use 'em that's great. If not no big deal.

Hey, I was thinking if you wanted to save a bunch of work you could just convert the finished DOOM2 levels to DOOM1 and use the same levels for both. Meh, just a thought...

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Old Post 07-06-02 15:22 #
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NiGHTMARE
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Umm, you should really go to the following pages and chose which level(s) you want to do:

Doom 1 levels: http://freedoom.despayre.org:81/levels1_list

Doom 2 levels: http://freedoom.despayre.org:81/levels_list

Old Post 07-07-02 11:32 #
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andrewj
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Could someone please assign E1M9 to me ?

Old Post 07-07-02 12:44 #
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Jon
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(ajapted) Ok, done.
(nightmare) well yeah it does make things easier but its not really essential. If we recieve a level w/o a particular map number priority we can just whack it in any free slot that fits loosly in terms of theme, weapons, monsters etc.

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Old Post 07-07-02 18:30 #
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Rellik
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yeah, I don't want to be officially assigned a slot as that would be the kiss of death. Once I'm supposed to do something I lose all interest in doing it. :p

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Old Post 07-08-02 18:40 #
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