esayeek
Member

Posts: 348
Registered: 07-02 |
Jon said:
Hm well I've seen the colormap used for three different purposes
a) fog (or similar effect) - changing fade to colour
b) light-independant change - e.g. BLUEMAP, blue at all light levels
c) multiple fades at different light levels
c) I have only seen used once, in an inkworks demonstration, and I don't think its important to support since you can achieve the same effect now using two colormaps in the same level.
So some kind of lump that defined a fog-fade to, colour additive, and maybe a few other things like light strength or something for GL ports? It would have to be taken up by all boom supporting GL ports to be worth persuing. How many is that?
yeah c) is an oddball. prboomgl (according to proff) already supports the colormaps currently in freedoom as watermap, bluemap, redmap, and nukemap, because all they do is modify the 0th entry and then fade it all to black. other implementations already support fogmap, but in a way that makes it impossible to have software boom compatibility at the same time. so it's not like these features can't be supported by gl ports, a standard method just needs to be established.
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