cph
Junior Member
Posts: 208
Registered: 05-00 |
esayeek said:
load up a recent freedoom build, warp to map31. notice how all the east-west walls are much foggier than the north-south ones. any one have any ideas on why this is?
Welcome to fake_contrast land, id software's cheap trick to make levels look more 3D.
North-south walls are made artificially light, and east-west walls are made artificially dark. You can see this in any Doom level once you know it's there. This works nice if your idea of level design is lots of cuboid rooms. Conversely it can really mess up your super-detailed modern level if it looks out of place (e.g. Darkening ep2 map01's canyon has some oddly lit walls due to this effect).
Of course, if you're replacing darkening with fogging, you'll really hate this feature, because you definitely don't want fog to vary depending on the angle of the wall... only thing I can suggest is avoid axis-aligned walls...
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