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NiGHTMARE
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The only real feedback I've had so far is from Boris_ , aka Tarin, so come on people, tell me what you think!

I'd especially like some comments on my plans for a secret bonus round in the four switches area. As the txt file says, "this will completely reset it (caco walls go back up, bars raise again, etc), but make it even harder, with monsters teleporting in as well as the caco's :) There will be a suitable reward at the end though."

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Old Post 08-20-02 16:30 #
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Fredrik


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I think the extra round would be exaggerated. You should rather add some extra area (I think the level's a bit small, even for the start map of Ep. 4).

Old Post 08-20-02 16:51 #
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NiGHTMARE
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Don't forget that there's still the areas beyond the blue key door to do.

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Old Post 08-20-02 16:59 #
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Fredrik


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Make sure there's lots of connectivity. Connectivity = always good in any amount.

Old Post 08-20-02 17:07 #
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esayeek
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i dont see it in the latest doom1.wad ??

Old Post 08-20-02 17:26 #
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NiGHTMARE
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Look in the incoming directory of the deutex tree.

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RTC-3057: The future of DOOM.
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Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 08-20-02 17:39 #
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esayeek
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aha ok i got it. anyways, your level uses WOODMET1, which is a doom2 only texture. i am not sure what the policy will be in the final freedoom product about this. align the textures on the waterfall at the beginning. that's all i have time to say for now.

Old Post 08-20-02 17:48 #
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NiGHTMARE
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We already discussed using Doom 2 textures in the Doom 1 levels, and it's perfectly okay, as long as we don't end up using all of them or something.

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Old Post 08-20-02 17:59 #
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Jon
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Sorry, I've been out of it for about a week. I'll see if I can get a copy of doom1.wad from fraggle and have a blast.

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Old Post 08-21-02 21:55 #
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