Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Co-op support
 
Author
All times are GMT. The time now is 02:02. Post New Thread    Post A Reply
fen boi
Junior Member


Posts: 166
Registered: 08-00


I have designed an area using the instant teleport to create a pseudo 3d appearance, but it might look a bit screwy in co-op (people dissapearing on stairs etc). Is this a problem?

__________________
M.I.A

Old Post 08-22-02 14:04 #
fen boi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


Maybe you could make it so that you can't access this area in co-op, and instead a different area is opened up.

This would be quite simple to do, just put the player 2 start in a room that's not accesible in single player, and have door close/ceiling lower/floor raise walkover linedefs in it to close off the single player area, and door open/ceiling raise/floor lower walkover linedefs in it to open up the co-op area.

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 08-22-02 16:09 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
fen boi
Junior Member


Posts: 166
Registered: 08-00


Yeah it's a possibility, but I think i'll just make something a bit more linear.

__________________
M.I.A

Old Post 08-22-02 17:22 #
fen boi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Fredrik


Posts: 11687
Registered: 05-00


I think we should avoid too many special trick features, and only use the extra freedom of detail complexity and linedef specials Boom provides.

Old Post 08-22-02 17:27 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 02:02. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Co-op support

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.