cph
Junior Member
Posts: 208
Registered: 05-00 |
Woolie Wool said:
Once FreeDOOM's wad is finished, we will need an executable. No, not just any source port. We will have to make an executable made for FreeDOOM.
Beg to differ. Justify this.
We will want to include (or at least provide easy link to) an executable by default perhaps, to allow people to get started easily. But I don't see why one needs to be built specially. Sure we have more than enough port coders who can make one if needed, but supporting it is another matter.
We will need to make FreeDOOM something you can just download, install and play.
If we recommend a port we will choose one which is easy to run, certainly. But that's an objective for all the mainstream ports anyway.
My suggestion is a ZDOOM-based executable.
Let me take the opportunity to put down my strongly objection to anything based on ZDoom or otherwise involving the heretic/hexen source, due to licensing issues.
snip feature list as most ports already do them
Option to choose one of the four DOOM 1 episodes or the 32-level DOOM II replacement in the episode select screen
This is the mess we arrive at for trying to make too many levels. This seems utterly pointless to me. The only reason we support both games is to support both games' pwads. Freedoom itself didn't ought to be confusing people and generating extra work by having both. I guess I lost this argument already though.
Still, having them all selectable from the one menu isn't an absolutely required feature, after all id never did it, even for games in the same package. I have to concede that's an excuse rather than a good reason.
Bottom line, though, is we really don't want to create another source port unless its absolutely necessary. Which, IMO, it is not.
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