Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [WIP] Doom II: Annie (UPDATE: 30/09/2012)
 
Author
All times are GMT. The time now is 16:33. Post New Thread    Post A Reply
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Mod homepage: http://www.moddb.com/mods/doom-ii-annie

News + screenshots (added 28/09/2012):

http://www.moddb.com/mods/doom-ii-annie/news/new-map11

Last edited by Saliva on 09-30-12 at 12:29

Old Post 02-10-12 19:00 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12468
Registered: 07-02


I suggest you read these:
http://www.doomworld.com/vb/news-su...-your-own-news/
http://www.doomworld.com/vb/news-su...r-own-projects/

Moved to Wads and Mods.

Old Post 02-10-12 19:03 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Yeah I read them. Sorry didn't mean to break the rules but I tried emailing news and it failed because it couldn't be delivered to the right people that were in the news group.

Old Post 02-10-12 19:08 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 2121
Registered: 07-09


looks great, as first i misread the title to Doom: Anime

Old Post 02-10-12 19:15 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12468
Registered: 07-02



Saliva said:
Yeah I read them.
The thing is:
1) This is not really a suitable topic for a news story. A release of a major project might be, but asking for feedback on a WIP is not. Just make a forum post for things like that.
2) Even if it were newsworthy, it is not written in the style required, as those posts I linked to explain.

Old Post 02-10-12 19:21 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


@walter: thanks!
@grazza: yeah I understand, should have read it more carefully. Won't happen again :)

Old Post 02-10-12 19:23 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Updated the thread with news an a couple of screenshots. Let me know what you guys think.

Old Post 09-30-12 12:32 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5717
Registered: 04-07


I tried "Anniedemo". Well, it's not in my favorite style (I prefer a little more abstract and less realistic designs) but I definitely can see that you put a lot of work into this. The layouts are interesting and detailing is very good and clean. Good job.

Old Post 09-30-12 13:42 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Thanks for the feedback. The entire project will have 16 levels and it will be divided into 4 themes, consisting of 4 levels per theme. This means that the player will travel to 3 other worlds

The second world will be marble/temple themed, the third world will be Hell and the forth world takes place in space.

So don't worry, there will be abstract levels.

Old Post 09-30-12 14:54 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1685
Registered: 04-06


is this the same project that was started years ago by Azriel (i think that was the name)? dutch devil had made a few maps, i had been invited to do some but never did.

Old Post 09-30-12 23:29 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12



Tango said:
is this the same project that was started years ago by Azriel (i think that was the name)? dutch devil had made a few maps, i had been invited to do some but never did.

Wow, now you're going waaaay back. But indeed, I worked with DD on the first 3 maps. I recently uploaded that demo to my moddb site. The demo's called Oldannie.

Old Post 10-01-12 04:17 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1685
Registered: 04-06


yeah, that was quite a while ago. sad it never took off in that iteration, but it looks like you're doing pretty well now!

Old Post 10-01-12 04:49 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Yeah but progress is very slow cause I'm working alone on this one. And there are many other things that need to be done besides mapping.

Old Post 10-01-12 05:20 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


I tried this out and I was really digging the design one thing I noticed though that could save you some time is not using vertex slopes in places where setting a line to 181 would suffice and you wouldn't have to split the sectors in two doing that either.

Old Post 10-01-12 07:44 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Yeah I know but I'm not digging the 181 method because sometimes the alignment is all wrong. I'm kinda used to doing it the other way and it's also very fast but thanks for the remark.

Old Post 10-01-12 16:58 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


Use it only on lines that follow the grid, along the X-Y axis I don't see how you can have any problems with alignment doing that for the more abstract kind of slopes yes vertex slopes are good but your using them where they don't have to be used.

http://imageshack.us/a/img31/5483/slopeslol.png

You think vertex slopes would be an option here? Believe me I know what I'm talking about :)

Last edited by Pottus on 10-01-12 at 19:39

Old Post 10-01-12 19:33 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Point taken :-) In the demo map it isn't much of a problem since there are not that many slopes but for maps that use alot of them it would indeed be better to use the 181 method.

Old Post 10-01-12 20:46 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


Ya man, just trying to save you time =)

Old Post 10-01-12 21:00 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 16:33. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [WIP] Doom II: Annie (UPDATE: 30/09/2012)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.