| How should an official Doom remake be? |
| Just a minor official update of vanilla Doom is fine, like a better Doom95 or XBLA Doom. |
   |
7 |
5.65% |
| A Boom-like enhanced source port. Close to vanilla but limit-removing "the way Boom did". |
   |
7 |
5.65% |
| A very advanced source port a-la ZDoom or Eternity, but official. |
   |
13 |
10.48% |
| It should use a modern 3D engine with all the frills that come with it. |
   |
20 |
16.13% |
| It should stick to a classic software renderer, maybe with a few enhancements, but true to the original. |
   |
9 |
7.26% |
| Compatible with standard IWADs/PWADs and maybe DEH patches |
   |
15 |
12.10% |
| Competely redesigned (art and levels) to suit a modern engine, no need to bother with backwards compatibility at all. |
   |
15 |
12.10% |
| It should use only the original Doom data (art & levels), with maybe optional hi-res graphics video & audio enhancements. |
   |
5 |
4.03% |
| The engine or at least the actual gameplay should remain the same as vanilla Doom, perhaps with options such as freelook etc. |
   |
12 |
9.68% |
| The gameplay and engine could be something totally new and different, as long as it plays good and it's not CoD ;-) |
   |
21 |
16.94% |
| Total: |
124 votes |
100% |