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VylePhinder
Banned


Posts: 128
Registered: 11-12



Necromancer-AMV said:
The stereotypical modern FPS isn't bad because it has mechanics like reloading and ironsights or cover-based gameplay.

Moreover, taking said mechanics and putting them, through a mod, into an older game is not inherently a bad idea, nor does it irrevocably doom (lol) the finished product to being bad.

No, the stereotypical modern FPS is bad because of what it attempts to do, and largely succeeds in doing, with those mechanics; using them as filler to slow down player progression and make the single-player campaign seem longer that it is, so it will look like less of an afterthought to where the real meat of the game is, what really drives development in the mainstream of the genre today, and where the most money is to be made through DLC: the multiplayer.

Doom lives today for a lot of reasons, but I think one of those is that single player never took a backseat to multiplayer, and vice versa. Brutal Doom doesn't change that, just as no weapons mod for Doom has ever really changed that.




This

Old Post 12-13-12 06:47
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esselfortium
A Major Doomworld Concern


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Registered: 01-02


Please don't bump threads to make contentless one-word posts that contribute nothing to the discussion.

Old Post 12-13-12 07:02
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VylePhinder
Banned


Posts: 128
Registered: 11-12


Right you don't see anyone else doing that on these forums...

Old Post 12-13-12 07:35
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esselfortium
A Major Doomworld Concern


Posts: 6509
Registered: 01-02



esselfortium said:
Please don't bump threads to make contentless one-word posts that contribute nothing to the discussion.

This

Old Post 12-13-12 07:48
esselfortium is offline Profile || Click here to Send esselfortium a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
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