Marnetmar Posted September 18, 2011 It wasn't my intention to give out that idea anyway, bad wording I guess. 0 Share this post Link to post
PRIMEVAL Posted September 18, 2011 I actually like Marnetmar's ending idea. Sort of like a 'there's more to this than you think' situation. Just barely hitting the surface of what Hell has to offer. At least, that's what I got out of it. 0 Share this post Link to post
Megamur Posted September 18, 2011 I certainly wouldn't mind it turning out that demons have infested multiple dimensions, and you've only succeeded in clearing out one of them. That's an interesting concept. I just grow weary of the "demons and Hell don't exist. They're ALIIIIEENSS" crap. 0 Share this post Link to post
Marnetmar Posted September 18, 2011 Well I didn't mean to imply that they're aliens, but that you're not actually in Hell, since Demons can't be destroyed in Hell. 0 Share this post Link to post
Moustachio Posted September 18, 2011 I actually like the interpretation that the demons have invaded multiple dimensions, and that you've only cleared out one. It leaves a decent cliffhanger should a sequel ever be made. EDIT: Also, I've finished the foreground for the title screen: 0 Share this post Link to post
valkiriforce Posted September 18, 2011 darkreaver said:Also he was just throwing out an idea. So was I. That's all it really is. :/ Ultimately, it's up to the maintainer of this project what the story is, but he did ask what we thought of it so I was just throwing in my 2 cents. Either way, I enjoyed making those maps and I look forward to the release of another megawad. :) 0 Share this post Link to post
Moustachio Posted September 19, 2011 Also, how about we have every text intermission have a special background to help establish what's going on? 0 Share this post Link to post
C30N9 Posted September 23, 2011 valkiriforce, do you want to continue MAP23? If no, it is up for someone else. Have lost interest since 64 mapping. Also, I'm pulling off as a tester for a reason. Sorry. 0 Share this post Link to post
valkiriforce Posted September 23, 2011 C30N9 said:valkiriforce, do you want to continue MAP23? If no, it is up for someone else. Have lost interest since 64 mapping. Also, I'm pulling off as a tester for a reason. Sorry. Certainly! Send it my way and I'll take a look at it. 0 Share this post Link to post
molten_ Posted September 23, 2011 Whew. I just finished my map "Lost In Darkness". Here are some screenshots: pic 1 pic 2 pic 3 @memfis: Looking good! 0 Share this post Link to post
valkiriforce Posted September 27, 2011 Awesome shots, everybody. Looking forward to seeing more. I finished the map C30N9 sent me; now sending "Bloody Castle" to Matt534Dog. Consider it a collaboration effort between me and C30N9. 0 Share this post Link to post
MegaDoomer Posted September 27, 2011 Only 3/4 testers? If so, I'd like testing slot 4/4 if you don't mind! Really excited with this project overall, would love to be a tester. :) 0 Share this post Link to post
phobosdeimos1 Posted September 27, 2011 Are we nearly finished on this? I can't wait to plizzle it FFFFUUUUUUUU 0 Share this post Link to post
DeathevokatioN Posted September 27, 2011 phobosdeimos1 said:Are we nearly finished on this? I can't wait to plizzle it FFFFUUUUUUUU So much seconded. Looking forward to this, and I actually feel bad I didn't contribute anything to it but alas not enough free time and too much going on IRL. The ironic thing is I still have enough time to lurk and make crappy posts on this forum though. 0 Share this post Link to post
phobosdeimos1 Posted September 27, 2011 What's going on in your real life? Hope you're busy because of positive activities taking up your time, I wish one day all of Doomworld had an IRL meeting, I'd love to actually be IRL friends with (some) of you Human beings, I mean we're all on the same Earth 0 Share this post Link to post
Marnetmar Posted September 27, 2011 My map is taking a very long time to complete. If you guys would like, I'll withdraw from this project because I'd really hate if the only thing I'm doing is slowing it down. 0 Share this post Link to post
valkiriforce Posted September 27, 2011 MegaDoomer said:If so, I'd like testing slot 4/4 if you don't mind! Really excited with this project overall, would love to be a tester. :) Nice to have you on board. :)phobosdeimos1 said:I wish one day all of Doomworld had an IRL meeting, I'd love to actually be IRL friends with (some) of you Human beings, I mean we're all on the same Earth It'd be funny to get a photograph of everyone who worked on this and call it the Interception team.Marnetmar said:My map is taking a very long time to complete. If you guys would like, I'll withdraw from this project because I'd really hate if the only thing I'm doing is slowing it down. I strongly doubt the project will be completed before you finish your map. There's still the music to be made for the project, after all. I've been sitting at three more songs for Reverie for awhile. 0 Share this post Link to post
MegaDoomer Posted September 27, 2011 valkiriforce said:Nice to have you on board. :) Thanks. :) Is there currently a testing alpha/compilation of the project's completed work so far, or will testing not begin until all/more maps are done? If there is a version with all completed maps to date out for the testers, or even an archive of all completed maps to date, I'd appreciate a copy of it. :) You could PM me or email to bdl816@aol.com. If there is no easily compiled version of what's done so far yet or testing doesn't start until more maps are finished that is acceptable too though. I'd just like to be up-to-date on things and have what any other testers have received so far. :) 0 Share this post Link to post
Moustachio Posted September 27, 2011 Usually, the mappers send you their individual maps for testing. But, a compilation might be made, with story, art, and music included, for feedback on the pacing of the maps and whatnot. 0 Share this post Link to post
MegaDoomer Posted September 27, 2011 Matt534Dog said:Usually, the mappers send you their individual maps for testing. But, a compilation might be made, with story, art, and music included, for feedback on the pacing of the maps and whatnot. If one is made, I'd appreciate it. :) No pressure though. 0 Share this post Link to post
45th Parrallel Posted September 28, 2011 Are there any maps left and if there are can i take one 0 Share this post Link to post
elic Posted September 28, 2011 Will these maps have to be coop compatible? FYI, my E3 map will fuck up badly in coop because of all the room-over-room effects. 0 Share this post Link to post
molten_ Posted September 28, 2011 Crap, now that I think about it my map might not work that well in co-op either because of the tight corridors and one-way door traps. 0 Share this post Link to post
valkiriforce Posted September 28, 2011 Processingcontrol said:Will these maps have to be coop compatible? Yep, had to remove the 3D bridge I put into one of the maps I made. 0 Share this post Link to post
elic Posted September 28, 2011 valkiriforce said:Yep, had to remove the 3D bridge I put into one of the maps I made. That sucks. :( I can't remove some of the 3D stuff because it's too integral to the rest of the map. Maybe I could make a separate coop area? 0 Share this post Link to post
Moustachio Posted September 28, 2011 As long as it works, but then how would they get 100% kills and secrets? 0 Share this post Link to post
phobosdeimos1 Posted September 28, 2011 Ah god add another 10 weeks then.. :'( I designed with co-op in mind, but mainly made very deathmatchable areas that I've already tested, It'd be good if some testers teamed up for co-op testing 0 Share this post Link to post
Moustachio Posted September 28, 2011 We could host a Chocolate Doom server. 0 Share this post Link to post
elic Posted September 28, 2011 Matt534Dog said:As long as it works, but then how would they get 100% kills and secrets? Tag all the monsters in the area with "multiplayer only". 0 Share this post Link to post