j4rio Posted September 21, 2011 fdas for back to saturn X public beta http://www.megaupload.com/?d=RV1PEHTR I hadn't this much fun since I discovered doom for the first time. 0 Share this post Link to post
Sigvatr Posted September 21, 2011 Grain of Salt said:Back to Saturn X (tentative public beta). We think it's justabout ready to be played, but there may still be bugs. Any and all feedback would be appreciated at this point, before it goes to idgames. Good work, everyone! you are a faggot 0 Share this post Link to post
hex11 Posted September 21, 2011 Not bad, it has that old school vibe down, but still needs some work. I got HOM effect on first map so had to use PrBoom. Also, maybe too much health? 0 Share this post Link to post
NiuHaka Posted September 21, 2011 *looks around the room in confusion* ... what the hell is going on in here? 0 Share this post Link to post
skillsaw Posted September 21, 2011 hex11 said:Not bad, it has that old school vibe down, but still needs some work. I got HOM effect on first map so had to use PrBoom. Also, maybe too much health? You definitely shouldn't be getting HOM on the first map. We've tested extensively in chocorenderlimits. 0 Share this post Link to post
tempun Posted September 21, 2011 NiuHaka said:*looks around the room in confusion* ... what the hell is going on in here? Obhack generated levels 0 Share this post Link to post
DeathevokatioN Posted September 21, 2011 skillsaw said:You definitely shouldn't be getting HOM on the first map. We've tested extensively in Zdoom. fixed ;) 0 Share this post Link to post
Tango Posted September 22, 2011 ok welp looks like it's time for me to quit mapping again, bye everyone 0 Share this post Link to post
esselfortium Posted September 22, 2011 Speaking of quitting, guess what we coincidentally aren't doing! Please welcome to the stage... RottKing Travers Dunne Matt "Mista_T" Tropiano Valkiriforce Brian "Snakes" Knox (And hey, look, episode 3 exists!) 0 Share this post Link to post
Sigvatr Posted September 22, 2011 why is there big purple machines in the sky? you guys are dumb 0 Share this post Link to post
Sigvatr Posted September 22, 2011 if you don't make a gaybar secret level then i will have lost all faith in you. 0 Share this post Link to post
hex11 Posted September 22, 2011 I bet the purple is subtle foreshadowing, and the secret level will have unicorns, ponies and rainbows... And Led Zeppelin soundtrack! 0 Share this post Link to post
DeathevokatioN Posted September 22, 2011 Travers Dunne's level looks amazing, it's great to see him carry the scale of height variation and great layout from his earlier works. 0 Share this post Link to post
kmxexii Posted September 22, 2011 hex11 said:I bet the purple is subtle foreshadowing, and the secret level will have unicorns, ponies and rainbows... And Led Zeppelin soundtrack! Damn it's like my sister's grade school trapper keeper! Also, looks great, can't wait to play this but will have to, you guys rock, etc.. 0 Share this post Link to post
fullmetalvaran33 Posted September 22, 2011 Stop being such a big tease and release this thing already! Any more pictures and I'm gonna explode from the anticipation! 0 Share this post Link to post
Gez Posted September 22, 2011 I like those blue checkerboard tiles in Snakes' shot. Also like the mossy building in Mista_T's one. Those are the ones that drive home that the textures are effectively new (because the hexagons, startan clones, and concrete stripes don't really feel new even if they are). 0 Share this post Link to post
Megamur Posted September 23, 2011 I assume you screwed with the palette for this one? Those pretty blues and purples don't seem like something regular DOOM could handle. 0 Share this post Link to post
MTrop Posted September 23, 2011 Also I believe the purples are fullbright at all levels of the colormap, so you get some hot purple highlights here and there. 0 Share this post Link to post
Phobus Posted September 23, 2011 It's a very different pallette from the original - aside from the obvious changes with the blues and purples there's also a lot of changes around reds (particularly how they fade) and oranges. I think the browns, greens and greys have been tweaked a bit too. 0 Share this post Link to post
JadedLexi Posted September 24, 2011 Still looking pretty awesome, can't wait! :) 0 Share this post Link to post
Death Egg Posted September 25, 2011 I'm curious as to what the status bar looks like for this, have you made up a new one or are you just using the original? 0 Share this post Link to post
Tango Posted September 25, 2011 TrueDude said:I'm curious as to what the status bar looks like for this, have you made up a new one or are you just using the original? it's completely new, although a piece of it isn't done yet afaik. 0 Share this post Link to post
pfl Posted September 27, 2011 Essel... saw you on the Twoism forum for BOC. No wonder now the quality of this :-)))))) Should we expect this in a matter of ... "months" ? 0 Share this post Link to post
Katamori Posted August 20, 2012 Well, almost a year later: are there any progress in this incoming masterpiece? =) 0 Share this post Link to post