Rizera Posted June 17, 2011 skillsaw said:Yeah, you're just being too much a perfectionist. That run was fantastic! Thanks a whole damn much. Also, MAP13 UV Max/Tyson in 1:24 I can't decide if this would fill the Max or Tyson score but anyways, here it is.vg13-124.zip 0 Share this post Link to post
dannebubinga Posted August 15, 2011 Just an improvement: Map 10 uv-max in 7:30vg10-730.zip 0 Share this post Link to post
dannebubinga Posted August 15, 2011 I'm having a good day today. Map 10 uv-speed 2:12vg10-212.zip 0 Share this post Link to post
Rizera Posted August 17, 2011 MAP09 UV-Max in 3:47 Quoting one of my favorite players who once quoted one of his (who also happen to be one of mine) favorite players: "Under four minutes was a stretch but somehow I managed it".vg09-347.zip 0 Share this post Link to post
dannebubinga Posted August 17, 2011 1ntru said:MAP09 UV-Max in 3:47 Very nice run 1ntru! I somehow knew my run was VERY improvable cause I used the RL to much for the final clean up, missed some switches and was a bit insecure where the enemies were. Maybe I'll come back later with a stretched demo ;) 0 Share this post Link to post
dew Posted August 17, 2011 dannebubinga said:I'm having a good day today. Map 10 uv-speed 2:12 wooo, nice! i knew you'd come back and take the record with that jump. :) 0 Share this post Link to post
dannebubinga Posted August 17, 2011 dannebubinga said:Maybe I'll come back later with a stretched demo ;) Ok, this won't happen. How the hell did you get that time 1ntru? I can't even come close (4:00 at best) and I've spent half this day trying to take back that record. You've killed the map :( Good job though ;) 0 Share this post Link to post
Rizera Posted August 17, 2011 dannebubinga said:Ok, this won't happen. How the hell did you get that time 1ntru? I can't even come close (4:00 at best) and I've spent half this day trying to take back that record. You've killed the map :( Good job though ;) Actually, this time came in one of my very first attempts. I tried to improve it for a bit more than an hour and couldn't, so I gave up and left it like it is. The start is annoying enough! For pushing the time down, more BFG usage, more aggressive play and luckier infights surely helped a lot. I think that 3:3X would be the final stretch for this map but I'm not trying to do it unless someone beat this. In time, thanks a lot :D 0 Share this post Link to post
dannebubinga Posted August 30, 2011 map 01 uv-tyson 1:18 This is just a tablefiller. I've never tried tyson before and 1:18 was the best I could come up with. Gotta love how I open/close the exit door just to be an ass to myself...vg01-118.zip 0 Share this post Link to post
dannebubinga Posted November 14, 2011 Map 10 uv-speed 2:02vg10-202.zip 0 Share this post Link to post
Springy Posted June 12, 2014 Vanguard Map05 UV Speed in 0:34. EDIT: Cheers VDGG, should have checked for a thread first.vg05-034.zip 0 Share this post Link to post
j4rio Posted July 12, 2014 map 1 max 0:51 map 2 max 2:48 map 12 max 5:47 I also did 3 and 4 but both suck so maybe next time. I'm kinda tired of doom anyway so it might be rather lenghty while until next time.vg-j4.zip 0 Share this post Link to post
Memfis Posted July 12, 2014 Lol I found an ugly looking place in this beautiful wad: http://i.imgur.com/ZzZ6TB1.png (line on the floor) Fun demos with some maniac moments (monster blocks the way while rocket launcher is selected? shoot!). 0 Share this post Link to post
TimeOfDeath Posted July 15, 2014 j4rio said:I'm kinda tired of doom anyway so it might be rather lenghty while until next time. Make more maps. :) 0 Share this post Link to post
Springy Posted July 29, 2014 Map 07 -Fast in 1:19. Yes, it is past 2:00am here in Britland and this one took over an hour. Finally have an attempt which I think is worthy of an upload. Thankfully, I don't have to be up early.vg07f119.zip 0 Share this post Link to post
dannebubinga Posted February 9, 2015 Vanguard uv-speed TAS movie in 13:21 !! My first TAS movie. I borrowed some of dew's tricks. I've given you cred in the .txt though, so we're good? :) Read the .txt for additional info. 0 Share this post Link to post
dew Posted February 10, 2015 Cool, a fun segmented run! You could manipulate monsters and damage output to make things look smoother, but it would be a really long grind too, heh. However, is there a reason why there's that weird faux mouselook on? 0 Share this post Link to post
dannebubinga Posted February 10, 2015 I used the mouselook just to be able to see what's above or below me better. I didn't know it got registered in the demo :O I imagined that if you watch the demo and have mouselook set to "off", it would show the normal horisontal only movements. 0 Share this post Link to post
dew Posted February 10, 2015 The information about mouselook was stored in the footer, which effectively overwrites the audience's settings. :) (download below) VVVV 0 Share this post Link to post
dannebubinga Posted February 10, 2015 Ok! Thanks for the information about the matter. Re-uploaded!vgall-1321.zip 0 Share this post Link to post