shadow1013 Posted January 11, 2012 FreeDOOM e3m8 uses only vanilla features, it has no extra colormaps or anything, does not even exceed visplane limits or anything. Yet, upon loading of the map every single pure vanilla engine crashes (or in true vanilla doom, freezes). I put a compiled version of the original source under gdb, and it ran perfectly. So I couldn't find the source of the bug. I tried again to do that with choco-doom. choco-doom segfaulted, but I had no symbols so I couldn't tell where. wtf. I even decomposed it into a .dwd file with my own wad2dwd converter, and rebuilt it with doombsp, and still crashes vanilla, but runs in all other ports. 0 Share this post Link to post
Quasar Posted January 12, 2012 Does the player start directly on top of a vertex by some chance? 0 Share this post Link to post
GreyGhost Posted January 12, 2012 I think I've found it - too many scrolling lines. Does the map really need 142 of them? 0 Share this post Link to post
shadow1013 Posted January 12, 2012 Yes it was the scrolling lines :) Now my only question was why did it work the first time I popped xdoom in the debugger? D: 0 Share this post Link to post
GreyGhost Posted January 12, 2012 Don't know if I can help you there, maybe the gods were smiling on you that day? 0 Share this post Link to post