Kira Posted January 16, 2012 Retro Blazer is an indie FPS powered by Darkplaces looking like a baby from Wolfenstein 3D and Quake. I discovered it with this article and a demo is available. 0 Share this post Link to post
Phml Posted January 16, 2012 Looks like playing Wolf3D while on crack. I'm not saying this as a good thing. 0 Share this post Link to post
General Rainbow Bacon Posted January 16, 2012 Looks a lot like Marathon. Which was another cool game for its time IMO. 0 Share this post Link to post
Gez Posted January 16, 2012 The level design is far too square. I guess Minecraft made cubes popular? 0 Share this post Link to post
HavoX Posted January 16, 2012 Wasn't there a thread about Retro Blazer not long ago? ?_? 0 Share this post Link to post
DeathevokatioN Posted January 16, 2012 Cool, I think I'll buy this when it comes out. Although it really really needs more height variation. 0 Share this post Link to post
Kira Posted January 16, 2012 HavoX said:Wasn't there a thread about Retro Blazer not long ago? ?_? Uh you are correct, I've only checked on the search tool with the words "retro" and "blazer" separated :/ Feel free to lock the thread. Edit: well, as DuckReconMajor stated, it would be better to merge the threads :-) 0 Share this post Link to post
Avoozl Posted January 16, 2012 Those shots seem to give off a sort of borderlands mixed with doom vibe. 0 Share this post Link to post
DuckReconMajor Posted January 16, 2012 K!r4 said:Feel free to lock the thread. Or merge it. I think this looks cool. People in this thread seem to be far less supportive than the other thread though. 0 Share this post Link to post
Bucket Posted January 16, 2012 I'll agree that the level design is boring, but the art direction is fantastic. 0 Share this post Link to post
Archi Posted January 16, 2012 Just finished demo. Looks like Contra in 3D. 0 Share this post Link to post
hardcore_gamer Posted January 16, 2012 It looks way too cartoony to me. Plus the level design looks boring. EDIT: This was made with the Quake 3 engine? The game looks almost sprite based. 0 Share this post Link to post
40oz Posted January 16, 2012 The Wolf3d Map design isn't all that appealing, and I'm not interested in the anime-like art direction. It looks like it's fun to play though. 0 Share this post Link to post
Gez Posted January 16, 2012 hardcore_gamer said:EDIT: This was made with the Quake 3 engine? The game looks almost sprite based. It isn't based on Quake 3; it's based on Dark Places (a heavily upgraded Quake 1). And it completely is sprite-based. 0 Share this post Link to post
Kira Posted January 16, 2012 hardcore_gamer said:EDIT: This was made with the Quake 3 engine? The game looks almost sprite based. Darkplaces which is based on the Quake 1 engine. The game IS sprite based :-) EDIT : Gez is the fastest! 0 Share this post Link to post
Tango Posted January 16, 2012 damn that looks like fun. could certainly use more height variation but i guess that's a problem we could fix on our own eh 0 Share this post Link to post
lupinx-Kassman Posted January 16, 2012 Personally, I love the art style. Its smooth and satisfying. Unfortunately, while the textures the artist made look cool, the level design itself is pretty boring looking. 0 Share this post Link to post
pavera Posted January 16, 2012 Tango said:damn that looks like fun. could certainly use more height variation but i guess that's a problem we could fix on our own eh Pretty much my sentiment. The weapons look fun to shoot and the textures and colors are very nice. I'd like to get my hands on editing tools and really play around with it. :D 0 Share this post Link to post
Kira Posted January 16, 2012 Tango said:damn that looks like fun. could certainly use more height variation but i guess that's a problem we could fix on our own eh Certainly, as the author seems to mimic Wolf3D's level design on purpose. Sprites have only one angle per state BTW. 0 Share this post Link to post
DuckReconMajor Posted January 16, 2012 Which explains why they look so good. I don't think anyone can do sprites like id did anymore. 0 Share this post Link to post
Gez Posted January 16, 2012 DuckReconMajor said:I don't think anyone can do sprites like id did anymore. Here's an idea for Doomworld's next community effort: "Sprites The Way Id Did". A full set of a dozen monsters that could have been used by Id instead of those who know and love! :p 0 Share this post Link to post
DuckReconMajor Posted January 16, 2012 Not it! waitGez said:A full set of a dozen monsters that could have been used by Id instead of those who know and love! :p id doesn't know and love? 0 Share this post Link to post
Gez Posted January 17, 2012 "those [we] who know and love" I seem to be forgetting to type words a lot when I'm tired. 0 Share this post Link to post
Violator Posted January 17, 2012 I like this just want some height shit I'd pay 60$ for this 0 Share this post Link to post
destx Posted January 17, 2012 Played through the alpha on the weekend; really fast and fun with some cool music and art. I was extremely excited at first, however, they seem to have intentionally disabled vertical mouselook at an engine level (none of the Quake/DP mouselook console commands work) which made me really fucking angry - I can't stand not having proper mouse controls, even if the gameplay is 2D. If that doesn't get fixed, they won't see any money from me. 0 Share this post Link to post
DuckReconMajor Posted January 17, 2012 I actually wanted to play it with no vertical mouse movement. But I agree that not giving you the option is completely stupid. 0 Share this post Link to post
Mr. T Posted January 17, 2012 destx said:Played through the alpha on the weekend; really fast and fun with some cool music and art. I was extremely excited at first, however, they seem to have intentionally disabled vertical mouselook at an engine level (none of the Quake/DP mouselook console commands work) which made me really fucking angry - I can't stand not having proper mouse controls, even if the gameplay is 2D. If that doesn't get fixed, they won't see any money from me. I was about to say you could just turn it on with a cvar. But disabled at the ENGINE level? That is beyond tarded 0 Share this post Link to post
Xaser Posted January 17, 2012 That'd be okay except that there's no autoaim either and there are occasionally enemies on ledges that you HAVE to avoid completely. Bit of an unfortunate flaw that does ruin one map in particular. Oh, and for those who haven't noticed, there's an alpha on the site -- scroll to the bottom. Yes, it's fun. :P 0 Share this post Link to post