Ezxariarch Posted July 17, 2001 ok, i make a bunch or Walls and flat texture for my new waeds....When i go and make a new level, I get all the Walls loaded in correctly, but not the floors. WUTS UP WITH DAT?! If any one can help me it would be grately appreciated!!! 0 Share this post Link to post
Katgut Posted July 17, 2001 Most editors are still under the assumption that PWADs can't do flats. Two options: (1) use DeePsea; (2) merge the flats into the IWAD. 0 Share this post Link to post
deathz0r Posted July 18, 2001 or (3) use wadauthor. it can load flats from pwads. 0 Share this post Link to post
Enjay Posted July 18, 2001 Have you put F_START and F_END or FF_START and FF_END markers either side of your flats? These markers are required for most editors and source ports to use your flats properly. eg your PWAD directory should read something like F_START MYFLAT01 MYFLAT02 MYFLAT03 MYFLAT04 F_END or FF_START MYFLAT01 MYFLAT02 MYFLAT03 MYFLAT04 FF_END 0 Share this post Link to post
Ezxariarch Posted July 18, 2001 I used wad author for a time trying to make a deep water effect for Doom Legacy by putting a negative tag for a sector, ubt it didnt do anythin so i deleted it. I tought WinDEU was easier to use(my primary level editor) buecause of the ability for u to switch layers (things,sectors, verticies, lines..etc..). Well thanx for the advice i'm going to put the F_start and F_Stop thing in and see if that helpz. (i had to change the floors through Wintex...wut a time that took) 0 Share this post Link to post