General Rainbow Bacon Posted January 27, 2012 Here's part 1. Go! (link removed) I didn't add new textures, and it's in doom 2 format right now. Feel free to change that and add textures, but remember you have 30 minutes. E: Balance your portions for each skill too. Rules: -Anyone can join -Boom compatible areas -add skill levels -fill previous areas with monsters and stuff if not done already -add areas and if you have time add monsters and ammo etc. -new textures are permitted, but remember you only have 30 min so don't overdo it -have fun, -rinse, repeat. Here's how you should work in order of importance: 1. Add monsters and items and decorations to areas that don't have them 2. Make areas 3. Add any textures you want for your areas 4. Add monsters and items and decorations to your areas. 0 Share this post Link to post
Hellbent Posted January 27, 2012 Umm... I'll take a stab at it. Downloading now. 0 Share this post Link to post
Hellbent Posted January 27, 2012 Part 2. Take note of certain things that I left up for someone to finish at some point down the line. I didn't add any monsters or items, I only managed to add a few areas. 0 Share this post Link to post
Walter confetti Posted January 27, 2012 you don't mind if join the crew? anyway, i'll start to download and working on this map now... 0 Share this post Link to post
General Rainbow Bacon Posted January 27, 2012 Yes Walter, please join, check OP for rules. 0 Share this post Link to post
Walter confetti Posted January 27, 2012 http://www.mediafire.com/?jwltwwn6us3oa06 just added a pair of new rooms, and changed few things. No new monsters or other things are added... 0 Share this post Link to post
General Rainbow Bacon Posted January 27, 2012 Okay, I'm gonna add monsters and other things to whats there so far just so we have them there. Everyone, please add monsters to the previous area if not there yet. Here is the order you should do things: -monsters and things for previous areas -any textures you want -your areas -monsters and things for your areas I am going to add monsters and things for Hellbent's area, but please, the next person to join should add stuff to Walters area first. here: http://www.mediafire.com/?hqn3h1qu42tf5q8 oh yeah, one more thing, after someone has updated with a new area, remove your earlier post so people don't work on old versions by accident. 0 Share this post Link to post
NoneeLlama Posted January 27, 2012 I give it a go (if no one else does). 0 Share this post Link to post
NoneeLlama Posted January 27, 2012 Here: http://www.mediafire.com/?d239dmd2eljvdnk I did only minor detaling to the previous parts, but I also added a new room. 0 Share this post Link to post
Katamori Posted January 28, 2012 Is it allowed to change the sky texture? 0 Share this post Link to post
General Rainbow Bacon Posted January 28, 2012 Sure you can, change any textures you want, means exactly that. 0 Share this post Link to post
fiend-o-hell Posted January 29, 2012 I'll take it next If nobody else minds... 0 Share this post Link to post
fiend-o-hell Posted January 29, 2012 Added detailing to the beginning part. http://www.mediafire.com/download.php?uolypfbpa4y2shj 0 Share this post Link to post
Katamori Posted January 30, 2012 Okay, I start to work, before the project will become abandoned. 0 Share this post Link to post
Katamori Posted January 30, 2012 Finished. http://www.mediafire.com/?gm37cgotctp35gg Fixed missing textures on the start place and new ways added. However, monsters aren't added. 0 Share this post Link to post
Hellbent Posted January 30, 2012 I'll probably get a chance to work on this this evening. I would have over the weekend but didn't have internet access and was otherwise busy. I'm sort of thinking of this one as a test run to help us better define the one I started in the original thread. 0 Share this post Link to post
fiend-o-hell Posted January 31, 2012 What about posting some pics of the map as its in progress every once and while? I think that would ease setup time. 0 Share this post Link to post
MagnificentBeard Posted February 4, 2012 http://www.mediafire.com/download.php?y2m25em8lm1lbte List of changes I made: Modified the Rocket Launcher room, 'fixed' some misalignments. Added some 'missing' decoration in the first room that FoH revamped. Made some stairs going down into Katamori's temple, so the door doesn't look like it goes up into the sky. Image uploaded with ImageShack.us 0 Share this post Link to post
Katamori Posted October 14, 2012 Hey, guys, don't let this project to die! Keep it up - aonyone... 0 Share this post Link to post
Acid Posted October 14, 2012 Started at 3:15pm EST. Finished 3:46pm. Fixed some texture alignments. Added basic library room and marble lift section Added some details. (Can't say I like the maze part much) Pic (big): http://i.imgur.com/FPVtO.jpg http://www.mediafire.com/?803lp45bfv2gljh 0 Share this post Link to post
dobu gabu maru Posted October 15, 2012 I'll take a stab at this to energize my mapping inspiration. Took 32 minutes. Here's my contribution (minor edits, more enemies, hasn't been playtested. Cybie added since you're just going to end up teleporting on top of him anyway) http://www.mediafire.com/?3j4dc7lkxnfl315 0 Share this post Link to post
Acid Posted October 15, 2012 Btw, can we work more than once on this wad? 0 Share this post Link to post
Cacowad Posted October 15, 2012 i'll try, added 4 rooms (1 secret) some monsters and some ammo, no skill level. http://www.mediafire.com/?b4h9h9cw7v421au edit: just playtested again, the secret door won't open -.- 0 Share this post Link to post
Acid Posted October 16, 2012 Cacowad said:i'll try, added 4 rooms (1 secret) some monsters and some ammo, no skill level. http://www.mediafire.com/?b4h9h9cw7v421au edit: just playtested again, the secret door won't open -.- Clearly you misinterpreted Boom. You've got flats on walls and walls on floors. Also, you've left several sidedefs without textures. Your door doesn't work because you set the trigger to walk over when the floor's covered by the ceiling, so, fixed that for you too. Yay, 300kb milestone: http://www.mediafire.com/?px50j3wnht5md8b 0 Share this post Link to post
gggmork Posted October 16, 2012 This 100 hands community project is even more special when you take into account that nearly everyone on doomworld is a chronic masturbator. 0 Share this post Link to post
Acid Posted October 16, 2012 gggmork said:This 100 hands community project is even more special when you take into account that nearly everyone on doomworld is a chronic masturbator. Does that inspire you to contribute? :P 0 Share this post Link to post
Cacowad Posted October 16, 2012 ops... that was my first attemp (really the second, but in my first map nothing worked) to make a vanilla compatible section... also i tryed to make it in the time limit, i have a lot to learn .-. 0 Share this post Link to post
Guest Posted October 16, 2012 Reading the title, I thought this might have been one of those "Let's everybody get together and all do an E2M2 remake. But then I was all like. 1/2 an hour. I can do that. (more like 40 minutes in my case.) 100hands v12: http://www.mediafire.com/?wi4d3d8lxb9774s Just did some housework on the level. Detailing, neatening, aligning. And I added one secret, with a rad suit, which seemed like a good idea seeing as there is red lava nearby... Also gggmork. Welcome back bro. Been missing you around here... Though not like that... o_0 0 Share this post Link to post
Scypek2 Posted October 16, 2012 Cool project! I won't have access to computer until friday, but I'll be glad to contribute then. Also I double the question, can somebody contribute multiple times? 0 Share this post Link to post
Walter confetti Posted October 16, 2012 much more than 30 minutes, but... http://speedy.sh/3R3SQ/100hands13.wad - added a basic blue skull key room (leaded from the teleport room you read down there) - added more detailing and things in the teleport room after that brown door in the library section, and fixed more bug stuff in the map like some errors in linedefs and stuff 0 Share this post Link to post