TimeOfDeath Posted May 4, 2012 Let's make a complete list of gggmork's wads and then upload them to /idgames without his permission. Jay Kay. 10/09/2007 - WAD - Thread: an unfinished intricate map 10/14/2007 - WAD - Thread: most complex/interesting linedef actions 10/28/2007 - NOTUNNAMEDv2 - Thread: hell revealed inspired - non-linear zdoom level 12/05/2007 - gggmork01 - Thread: hard copy/paste level 02/17/2008 - threeMaps - Thread: 3 hard pseudo maps 02/05/2008 - WAD - Thread: 2 lame silent teleport tricks 05/01/2008 - easierPaste - Thread: made a doom2 level 05/08/2008 - WAD - Thread: crazy ass stair architecture (now stairs MUTATE) 06/04/2008 - hugeProjectileWall - Thread: made a zdoom level 07/26/2008 - WAD - Thread: simple short zdoom map (2.1.7 only?) 08/27/2008 - ggg001 - Thread: very hard nonlinear chaotic map 10/20/2008 - myOriginal1024Map30 - my1024theRealOneggg - Thread: my 1024 map (spam - finished) 12/02/2008 - WAD - Thread: Weird 'artistic' map (unfinished) 12/12/2008 - upsidedown222 - Thread: upside down EDIT: now u 'walk' on ceiling :) (doom2 - map1) 10/30/2008 - go2 - go3 - go4(v1) - go4(v2) - go8 - Thread: 'Gameplay Only' Mini Slaughter Maps 01/27/2009 - WAD - Thread: hollow face illusion (face 'follows' you) 03/22/2009 - bbb - ccc - Thread: A second cruelly hard map 05/09/2009 - MISSING - Thread: ggg weird maps 07/20/2009 - justGo - justGoTwo - justGoThree - xweEdit2 - Thread: copy/paste maps (2nd map finished) 10/07/2009 - pockets - Thread: hard gameplay-only map 'pockets' 10/14/2009 - zdoomACS - Thread: messing around with zdoom acs (update 10-17) 08/20/2009 - ggg12unfin - Thread: 12 unfinished weird artish maps (in 1 wad) 11/08/2009 - feckyoo - Thread: feckyoo boom maps (map3 finished) 03/02/2009 - REPLACED - Thread: more unfinished weirdness 09/21/2010 - movingmess - Thread: zdoom acs moving floor/ceiling complexity 09/24/2010 - gpRespawn - Thread: randomized monsters/pickups acs experiment 12/03/2010 - gpRespawnXWE - Thread: hard zdoom map w/ randomized enemies/items 12/11/2010 - slightlydiff222 - Thread: monsterless unfinished zdoom map if you're bored 12/28/2010 - fffart01 - fffart02 - fffart03 - Thread: fffart maps 04/30/2011 - crapmap - Thread: crapmap 05/20/2011 - impseV2 - Thread: yo - I made a new map - g 03/25/2012 - doom2-4xbigger - Thread: doom2 scaled 4x bigger (horizontally & vertically) BONUS FILES: 07/01/2009 - spriteTestzdoom 09/27/2009 - txtrDelete 11/06/2009 - zdACS 09/19/2010 - evolvePast 12/07/2010 - acsTestszdoom 12/25/2010 - caterpillarDELETEtest222zdoom 01/19/2011 - trick 02/17/2011 - animate 07/01/2011 - sideviewzdoom MISSING FILES: 11/08/2007 - http://www.doomworld.com/vb/post/694878 06/09/2008 - http://www.doomworld.com/vb/post/724296 05/09/2009 - http://www.doomworld.com/vb/post/780692 1 Share this post Link to post
gggmork Posted May 4, 2012 Yays, I leik attention I searched through my mess of folders and found the main stuff: http://speedy.sh/e82pT/gggmaps.zip Things some might not have seen yet: zdoomacs.wad (zdoom/script weirdness) *my 2 original 1024 maps (better versions imo): my1024therealone... (folder) myoriginal1024map30 (folder) *acstests/movingMess and movingMound (zdoom for both probably) gprespawn.wad (in acstests folder too) was a scripted zdoom battle Most people already saw ggg12unfin (12 maps in 1 wad) probably (i think all the other maps are map1 only, except the map30 1024 map). Most gameplay oriented maps are for boom, most script/weird ones are for zdoom, all doom2. Some retarded stuff or unfinished tests etc included, lots of hard boom gameplay maps with some demos. By the way, I've been trying to code random doom architecture with python, also do stuff like be able to draw a rectangular area of floors only, and paste it onto a rectangular area of ceilings only (so floors/ceils don't have to 'match' sort of and instead combine into more intricate sectors) and auto-align textures. But I suck at programming and my 700 or so line program toppled over in hopelessness, then I built it again and it toppled again. Absolutely unfixable bug ridden catastrophe. 0 Share this post Link to post
gggmork Posted May 4, 2012 gprespawn.wad in previous link was the wrong version. Delete that, and use gprespawnxwe.wad instead which has demos (couldn't find a demo that maybe phml or someone did of it): http://speedy.sh/pxZec/gpRespawnXWE.zip (also remembered that movingmound is the same as whats at the end of this map) 0 Share this post Link to post
TimeOfDeath Posted May 4, 2012 Hella thx! I sorted out everything I could in the gggmaps.zip you posted by comparing wad and forum dates, but there's still a bunch of old stuff missing. I'll look on my doom computer, but I think all the stuff I have has already been posted. :( 0 Share this post Link to post
gggmork Posted May 5, 2012 A few even older things: http://speedy.sh/2cqka/moreOlderStuff.zip Probably just about all of them are included somewhere now. 0 Share this post Link to post
Guest Posted May 5, 2012 Thanks ToD and gggmork for this. *bookmarks page* I have crapmap.wad and impse.wad on my desktop, I play through them all the time as warm up maps. :D 0 Share this post Link to post
GreyGhost Posted May 5, 2012 TimeOfDeath said:MISSING FILES: 05/09/2009 - http://www.doomworld.com/vb/post/780692 Here you go - looks like it resurfaced a couple of months later as "spriteTestzdoom.wad". 0 Share this post Link to post