Memfis Posted May 9, 2012 Hey hey, First-try Demo Contest #9 will be held soon! :) The date is yet undecided, but most likely it will be this or next weekend. This time you'll be playing a 4 map wad. You may record full FDA-movie (4 maps in one demo), or you may record 4 separate demos (one for each map). Wad author: Alexander "Eternal" S. Wad tester: Memfis Wad format: Vanilla Doom 2 If you're not familiar with this event, read this thread: http://www.doomworld.com/vb/doom-speed-demos/56004-first-try-demo-contest-7/1/ Feel free to ask questions if you have any. Recommended command lines: (see attached file)fdc9bats.zip 0 Share this post Link to post
gggmork Posted May 9, 2012 If some do a full movie and some do individual map demos, won't they be incomparable as far as who won? 0 Share this post Link to post
Memfis Posted May 9, 2012 Why? The player with lowest total time wins. If you mean that recording a movie is easier (because you carry weapons and stuff from previous maps) - I agree, but Eternal said that we should allow both movies and individual map demos just in case someone wants a bigger challenge. :) 0 Share this post Link to post
j4rio Posted May 9, 2012 gggmork said:If some do a full movie and some do individual map demos, won't they be incomparable as far as who won? Vouch. Unless there is forced pistol start after each map, there won't be possible 100% objective comparability between those who chose each map individually and those who recorded everything within one demo. 0 Share this post Link to post
vdgg Posted May 9, 2012 Choosing 4 maps as a whole = the same as choosing a more risky approach. Your demo should be faster if you survive... The idea is crazy and I like it. 0 Share this post Link to post
Memfis Posted May 9, 2012 j4rio: Simply choose what you think is better for you. :) We are trying to find the most convinient time for everyone. How about May 13, 14:00 UTC, is it okay for you guys? 0 Share this post Link to post
gggmork Posted May 9, 2012 I don't see any benefit to choosing individual map demos if given the option. Like if you attempt a full movie demo and die on map 3, the game will pistol start you back at the start of map 3 again (not the beginning of the whole movie) which is the same as how individual map demos would behave. So might as well choose full movie for the major bonus of having leftover rockets/bfg cells/etc from previous maps. 0 Share this post Link to post
Memfis Posted May 9, 2012 I completely agree, but Eternal insisted that we allow both options. I'm not really sure why. :) 0 Share this post Link to post
myk Posted May 9, 2012 I'll do what I can to participate this time, as I think its particularly promising due to the author, the compatibility mode and the multi-level option. The possible disadvantage of playing multi-level is that you may want to play more carefully to accumulate items for later levels. Dying once may cost you the loss of items and weapons from more than one level. You have nothing to lose in that sense if you choose to play each level separately. Multi-level playing tends to be a bit more conservative, although the health and arms accumulation may offset that. I think it's fine to allow both, and if one is nearly always more advantageous than the other, so be it. We can use this as an experiment, as well. It may also depend on playing style. Some may feel more comfortable playing one way or the other and function better that way. The date and time seem fine to me; it would be Sunday 11:00 AM here. 0 Share this post Link to post
DooMer 4ever Posted May 9, 2012 Sounds a fair enough system with the two options of playing: let's say you die a dozen times in map01 and after beating that continue to map02 with all the extra weapons and ammo. Ok, so you have the extra goods but you'll have to take the embarrasment for dying as much as you did :) You could also abuse that system if you wanted though: for example if you wanted to have the winning time on map02 you could take as much time as you want on map01, exploring the secrets and intentionally die as many times as it takes for you to have good hp/ammo for the next map, giving you a big bonus against other players. That could be fixed so that those playing all 4 maps in a row only compete for the total time for the entire mapset and not the individual levels, but I doubt many would go for that option then. 0 Share this post Link to post
Memfis Posted May 9, 2012 DooMer 4ever said:That could be fixed so that those playing all 4 maps in a row only compete for the total time for the entire mapset and not the individual levels Umm, that's exactly how it works. Total time is all that matters. (including all attempts: succesful and unsuccesful) myk: good to finally see you participating! :) 0 Share this post Link to post
DooMer 4ever Posted May 9, 2012 Ah, ok that makes sense. I take it that the maps are fairly short then? Playing four maps could easily take several hours if they are comparably hard/long as the single map the last time and I'm not sure if I have the time for that. 0 Share this post Link to post
Memfis Posted May 9, 2012 DooMer 4ever said:I take it that the maps are fairly short then? Yes. I managed to beat all maps in less than one hour. 0 Share this post Link to post
blob1024 Posted May 12, 2012 wow luckily i had a look here, I should be able to partecipate :) 0 Share this post Link to post
blob1024 Posted May 12, 2012 Memfis said:How about May 13, 14:00 UTC, is it okay for you guys? difference of gmt and utc right now? 0 Share this post Link to post
Memfis Posted May 12, 2012 blob1024 said:difference of gmt and utc right now? A few seconds I think. (due to different methods of measuring time) Anyway, it's been decided that FDC9 will take place at May 13, 14:00 UTC. (as planned) No web upload form this time: you'll have to send your demos to me via PM or e-mail (I'll write it later). See you tomorrow! 0 Share this post Link to post
blob1024 Posted May 13, 2012 so 3h and 20 left, right? which complevel should we use? 3? 0 Share this post Link to post
abyrvalg Posted May 13, 2012 I think it's 5 hours. Complevel 2 is used in batches in OP. 0 Share this post Link to post
Memfis Posted May 13, 2012 4 hours and 27 minutes after my post. You can check current UTC time here: http://www.worldtimeserver.com/current_time_in_UTC.aspx Yes, you need to use -complevel 2 (vanilla doom 2 v1.9). 0 Share this post Link to post
Memfis Posted May 13, 2012 Download passworded archive: http://filesmelt.com/dl/Amok.zip http://speedy.sh/CJCUb/Amok.zip (mirror) You'll have to send your demos via e-mail kuchitsu4@gmail.com or via PM. If there is something urgent you need to discuss, my ICQ is 495353232. 0 Share this post Link to post
Memfis Posted May 13, 2012 password: cacodemonsstolemykidney START! send your demos to kuchitsu4@gmail.com or via PM if there is something urgent you need to discuss, my ICQ is 495353232 0 Share this post Link to post
blob1024 Posted May 13, 2012 done ;) sending per mail edit: let me know asap if there are troubles with the file or you didnt get the email, before its late or so ;o 0 Share this post Link to post
Memfis Posted May 13, 2012 Don't worry, everything's alright. Good game. :) 0 Share this post Link to post
Memfis Posted May 13, 2012 What I got so far:Hitherto - 46:24 blob1024 - 45:44 Archi - 44:26 myk - 40:15 skepticist - 35:43But those times aren't 100% correct because they include the time spent on intermission screens too. So... How do I get total time not counting the intermissions? 0 Share this post Link to post
blob1024 Posted May 13, 2012 well those barely matters I guess, arent those just a couple second anyway concerning the maps: very cool but sucks that I lost several minutes (3-4 or more) since I didnt catch right away what some switches were for. Finding it out in a mazy level with some monsters alive took a while anyway, I liked each map beside last, cus I got a bit puzzled by the route. unlucky death of mine on lvl3, i could have gone straight 0 Share this post Link to post
Memfis Posted May 13, 2012 blob1024 said:well those barely matters I guess, arent those just a couple second anyway Considering that this time there was 4 intermissions, it might affect something... 0 Share this post Link to post
myk Posted May 13, 2012 Yeah, intermissions count, as "brute" or "gross" time is measured. I spent a bit of time on the last one 'cause I was thinking "wait was that the last level?" :p Good maps! Fuck that traitor, the map02 rocket launcher, but many thanks go to my zombieman coop buddy in map03! Ah, by the way, I used Doom2+, in case you note that down. 0 Share this post Link to post
Hitherto Posted May 13, 2012 Congrats, Myk, you showed a very good time! 0 Share this post Link to post
tempun Posted May 13, 2012 Memfis said:So... How do I get total time not counting the intermissions? U run prboom+ with -levelstat -warp 30 (the latter to not have to watch the demo) and check levelstat.txt (in the prboom+ directory IIRC). 0 Share this post Link to post
Memfis Posted May 13, 2012 But it counts only succesful attempts, so if the player died at least once it shows incorrect time. 0 Share this post Link to post