j4rio Posted October 31, 2011 15 max 12:06 Long boring incredibly tedious grind. :|ng15-1206.zip 0 Share this post Link to post
blob1024 Posted November 2, 2011 surprise! totally different map, no wonder you slaughter-ish ebil players left this behind ;) I liked it. second exit btw NGmvmt1.wad map16 uv-max 08:57** a large description in the txt fileng16-857.zip 0 Share this post Link to post
Ancalagon Posted November 2, 2011 it's been a long period of inactivity, until i saw that max map15 max in 11:46 i am surprised 10:xx is doable, i got 11:0x and 11:1x with missed monsters. The difference between this demo and my others with missing monsters is the luck with infight on top of the piramidng15-1146.zip 0 Share this post Link to post
j4rio Posted November 3, 2011 2 weeks without doom is a hell of an inactivity period. :)) Eh, I'd say go for it. Ng is boring me already and I don't have all that much time to record. (Yeh, beating your stuff takes plenty of it, if you are wondering. >_>) 0 Share this post Link to post
Ancalagon Posted January 2, 2012 map05 max in 8:24 wheee, I love thisng05-824.zip 0 Share this post Link to post
j4rio Posted January 7, 2012 Yo, I've improved map 5 a bit. Also, somebody do map 21 already. :>ng05-806.zip 0 Share this post Link to post
Phml Posted January 7, 2012 Nice to see you volunteer for that, j4rio. Looking forward to your demo! 0 Share this post Link to post
Ancalagon Posted January 8, 2012 ng gets competition again :D, gonna try <8:00 soon. I'd like to play map21, but the lag is terrible :( 0 Share this post Link to post
j4rio Posted January 8, 2012 I just wanted to redeem my old sucky runs. I probably won't bother redoing if there is going to be minor improvement. Although I tried map 7 from time to time, got a nice collection of mainly low 4:0xes. Might try 13 a bit as I haven't even played it. 0 Share this post Link to post
Rizera Posted January 8, 2012 j4rio said:I just wanted to redeem my old sucky runs. I probably won't bother redoing if there is going to be minor improvement. Although I tried map 7 from time to time, got a nice collection of mainly low 4:0xes. Might try 13 a bit as I haven't even played it. 13 shouldn't be too hard to improve if you are lucky. It's really hard to miss a monster or two, and that's the very worst part of the run. If you watch my 11:06 closely, you will see that I was pretty surprised when I noticed there were no monsters left, which is even amusing :P Even though it's got that astounding monster count, map is overall pretty easy. Attached is a jump which would save some worthy seconds, that I tried to do in my attempts but always got blocked by infinitelly tall monsters. With better luck, you can save some good seconds with it:ng13-jump.zip 0 Share this post Link to post
ArmouredBlood Posted January 8, 2012 Nice runs ancalagon and j4rio. Looking forward to someone getting down 21. I think the one in dsda was before I fixed the spidermasterminds making it in or something? Don't remember. Anyway, still working on a map for movement 2, I think it's probably going to be a later one. Should have a few more architecture pics soon. 0 Share this post Link to post
j4rio Posted January 8, 2012 ArmouredBlood said:Looking forward to someone getting down 21. I think the one in dsda was before I fixed the spidermasterminds making it in or something? Don't remember. Just 1 cyb didn't make it in. Heh, I recall being pretty proud of doing it at that time. It's actually pretty hard considering the lenght. ArmouredBlood said:map for movement 2 \o/ 1ntru said:13 shouldn't be too hard to improve if you are lucky. I could get 11:1x after a while trying, but wasted around a minute with wandering monsters. Maybe even 9 would be possible but I'll be happy with 10 for now. Lolsy jump, although I think there will be almost always some stuff blocking below. 0 Share this post Link to post
Ancalagon Posted January 9, 2012 whee improved a min map05 max in 7:05 get it to under 7 is all about luck, some monsters take forever to spawnng05-705.zip 0 Share this post Link to post
j4rio Posted January 9, 2012 Lols, cool idea with av. Yeah, it could go below 6:30 or smt, maybe even more. 0 Share this post Link to post
cannonball Posted January 17, 2012 Map 15 UV Pacifist in 1:39, very easy, just needs a little luck in monster movement and attacking at the end.ng15p-139.zip 0 Share this post Link to post
j4rio Posted January 30, 2012 I wanted to do some more of these but I feel like I'm getting somewhat rusty the more I try. :< Improvements are shitty but took me way too long to do anyway. Chances are I won't touch this until some movement 2 stuff appears. Hmph. map 1 max 13:29 map 11 max 17:38ngmaxes_woo.zip 0 Share this post Link to post
j4rio Posted May 28, 2012 took you long enough :P 8 max in 7:15 which sucks so I didn't bother postingng08-715.zip 0 Share this post Link to post
Rizera Posted May 29, 2012 Stop fighting over seconds and fight over NG21 already! :) Spoiler I'd do it but I'm way too lazy to learn a map that big. In time, awesome demo, danne. 0 Share this post Link to post
Nevanos Posted September 8, 2012 Playing around with map04, best max run in 3:14. I suppose everything went well till the end where I was in a panic, spraying my BFG to red of the hordes. I want to get at least one NG run on my DSDA page :Pngmap04demosnevan.zip 0 Share this post Link to post