Moustachio Posted September 15, 2012 Interception Beta 4.0: http://www.mediafire.com/?uku840rtzjyy1db Changelog: -Moved MAP12 music track to MAP11 to make way for... -New music track for MAP12 and MAP06! -Switched MAP13 and MAP17 -Various map changes 0 Share this post Link to post
valkiriforce Posted September 16, 2012 The start to MAP11 was moved for some reason. I fixed it as well as the sector that Pottus kept referring to (I thought he was referring to another sector all this time). http://www.mediafire.com/?8sam0vg55l8a5iw 0 Share this post Link to post
Pottus Posted September 16, 2012 Thanks Val that was my fault, I forgot to CTRL-Z before CTRL-S. 0 Share this post Link to post
Moustachio Posted September 20, 2012 Interception Beta 4.1: http://www.mediafire.com/?9xaca68axk1spkg Changelog: -New music for MAP31 by stewboy! -Various map changes 0 Share this post Link to post
Moustachio Posted September 24, 2012 Interception Beta 4.2: http://www.mediafire.com/?36etr5f0qu3y3b5 Changelog: -New music track for MAP10 by stewboy! -Finished music tracks for MAP09, MAP16, MAP23, and MAP25 by XenoNemisis! 0 Share this post Link to post
franckFRAG Posted October 5, 2012 Don't forget the music for the map14 :) 0 Share this post Link to post
Moustachio Posted October 7, 2012 Interception Beta 4.3: http://www.mediafire.com/?u8fwd300w6xbn04 Changelog: -New music track for MAP14 by stewboy! -Finished music tracks for MAP15, MAP18, MAP19, and MAP20 by XenoNemisis! 0 Share this post Link to post
Pottus Posted October 8, 2012 These should be my last map updates I think. MAP12: http://www.mediafire.com/?sdub406i435ikaj MAP24: http://www.mediafire.com/?2ahyay58ce7qeau MAP26: http://www.mediafire.com/?k8q2egfaswx8uz3 Any more status updates Mattdog for a final release ? 0 Share this post Link to post
Moustachio Posted October 8, 2012 ^The final release should come when the soundtrack is done (which isn't too far off). 0 Share this post Link to post
glenzinho Posted October 9, 2012 I don't know if this has been picked up already, but on MAP13 it reads Underearth on the automap, but has Antidote on the intermission screens. I know on the front page it says Antidote is Map 13, but it seems like an "Underearth" kind of level to me... EDIT: The names are also reversed for the corresponding level a few maps later. Also in Map 13, the chaingunners are stuck in the red torches in this area with the rising staircase with candles on each step: Great stuff so far guys, I'm loving this! Map 12 (Alpha Tower) is very impressive, and the gameplay all around is excellent. 0 Share this post Link to post
franckFRAG Posted October 9, 2012 Thanks for the music, It suits perfectly for the map14 =) I noticed some bugs (near the exit) in my map, That I'm going to correct. There is too a HOM in the map26, I don't know if it's already noticed. 0 Share this post Link to post
Pottus Posted October 9, 2012 Ya Franck that was a really odd area I've fixed it the most recent update posted above by removing the vertex between the the two blood flow outlets. 0 Share this post Link to post
DevilutioN Posted October 18, 2012 I noticed a few of those bugs too. Neat wad. The levels aren't painfully long and its got good flow. Too bad the music in the later levels aren't very long, so it's constantly looping. But the songs are good so I am not complaining! :P 0 Share this post Link to post
Moustachio Posted October 18, 2012 A lot of the music for the later levels aren't finished yet, so they will definitely be longer in the final release. 0 Share this post Link to post
Moustachio Posted October 21, 2012 Interception Beta 4.5: http://www.mediafire.com/?kc5iidm3brbeaqe Sorry these take so long. I've been quite busy over the past few weeks. This should be the last beta I'm releasing until the soundtrack is done. I don't exactly know how long that's going to take, but it shouldn't take too much longer. Here's to an awesome final release! Changelog: -Various bug fixes by Pottus 0 Share this post Link to post
elic Posted October 29, 2012 I was just playing Map31 and I noticed this. PROTIP: Before you release a level, carefully examine the automap... :P EDIT: On a more serious note, I found two bugs in Map17 that weren't in the original version. EDIT#2: Here's another. It appears right when you press the switch that unleashes the imps and demons. 0 Share this post Link to post
elic Posted November 1, 2012 Here's some small updates to my maps: Map17 Map28 Map31 All the bugs I mentioned in my previous post have been fixed. Some of the bugs in Map17 were just there because a different Nodebuilder was used. Make sure that from now on the only one used on that map is ZenNode. 0 Share this post Link to post
valkiriforce Posted November 13, 2012 Any updates? Release date estimates? Remaining music tracks? 0 Share this post Link to post
Moustachio Posted November 13, 2012 Six music tracks remaining! I've already said there wouldn't be any more updates 'till the final release, which should definitely be before Cacoward season... 0 Share this post Link to post
Pottus Posted November 15, 2012 Any status on the music? This is directed towards the musicians not you Mattdog, were already underway with Interception II I think that should be some motivation for them to finish! 0 Share this post Link to post
Steve1664 Posted November 26, 2012 Very impressive! I'm seven maps in so far, using this as kind of a chaser while replaying Doom 3 on Veteran, and I must say this is a perfect reminder of why classic Doom's design works and stands up so well - it strikes that balance between atmospheric architecture and fast-paced combat nicely without the overreliance on sneak attacks, ambushes and cheap shots. I'm hoping it keeps up this great quality for the rest of the WAD! 0 Share this post Link to post
Pottus Posted November 27, 2012 Steve1664 said:Very impressive! I'm seven maps in so far, using this as kind of a chaser while replaying Doom 3 on Veteran, and I must say this is a perfect reminder of why classic Doom's design works and stands up so well - it strikes that balance between atmospheric architecture and fast-paced combat nicely without the overreliance on sneak attacks, ambushes and cheap shots. I'm hoping it keeps up this great quality for the rest of the WAD! I knew during play co-op survival play testing this had all the elements of a classic style WAD. Just wait for the sequel which already has a lot of the same mappers unfortunately the late Phobosdeimos won't be there this time around =( but I would like to try and do a map or two in his style in his honor =) 0 Share this post Link to post
elic Posted December 4, 2012 Matt534Dog said:I've already said there wouldn't be any more updates 'till the final release, which should definitely be before Cacoward season... Less then a week till the Cacowards - are you still planning the final version before then? 0 Share this post Link to post
Moustachio Posted December 5, 2012 Hopefully. Although, I wouldn't want to rush my musicians. 0 Share this post Link to post
Pottus Posted December 5, 2012 Interception II will be half done by then! 0 Share this post Link to post
LittleTemple Posted December 5, 2012 Just tried it. Simply brilliant! Can't wait till it's finished! What software do your musicians use? Sounds great! Love the level design too. It's a mix of creepiness and action packed! Vanilla compatible too, awesome! =) Blessings, Little Temple Group 0 Share this post Link to post
Pottus Posted December 5, 2012 Well the current beta is pretty much the finished product just need the music. 0 Share this post Link to post
LittleTemple Posted December 5, 2012 Oh great! I'll download that version than. I just noticed I downloaded the version on page one haha. Blessings, Little Temple Group 0 Share this post Link to post
Moustachio Posted January 16, 2013 I bet you thought this was dead! Well, it kinda was! Not anymore, however, as I have finally gotten up off of my lazy ass and did what I should have done months ago. I took already existing music tracks and placed them on the maps missing music! Ladies and gentlemen, I present to you: Interception FINAL RELEASE v1.0! http://www.mediafire.com/?fuwxmwdrcr079ei (Should be on /idgames soon! Is 'intercept.wad' to long a file name?) If my musicians aren't dead, any tracks they come up with after today will be added in a v1.1 release. 0 Share this post Link to post
glenzinho Posted January 16, 2013 Matt534Dog said:(Should be on /idgames soon! Is 'intercept.wad' to long a file name?) Yeah, it's gotta be no longer than 8 characters, so you've got to drop a letter somewhere! Excellent stuff, BTW, I've been waiting for the complete version for a while now. Downloading... 0 Share this post Link to post