ComicMischief Posted September 26, 2012 Could you elaborate? This is a forum of discussion, not Tourette's Sufferers Anonymous. Myself, Episode 3's strongest moments come in levels like Mt. Erebus - not so much for the sprawling nature of the stage, but it helps - where the level offers so much in terms of exploration, monster fights, getting lost, et cetera. And yet, if the level is known inside-out, a player can cut it real fucking short. Play how you want to, the level's still challenging either way. Slough of Despair offers this much and (to a lesser extent) so does Unholy Cathedral. The aesthetic of E3 may be lacking and occasionally painful, but I think the level layouts stand up very well. Even not-so-strong stages like House of Pain and Hell Keep are distinctive and memorable. Again, I exempt boss stages and secret levels because of their nature. The rest is pretty damn cool. Even Limbo. Yeah, I said it. 0 Share this post Link to post
Vermil Posted September 26, 2012 E1 is safer and more consistent and was built alongside the engine; J.Romero could probably go and ask for X feature. E2 and E3 are more experimental but were designed once the engine was essentially finished; Sandy had to work with a largely set in stone set of features that were, mostly, originally designed for E1. I think this shows right down to the wall textures; E1's artwork is generally alot more square and chunky than E2 and E3's textures which feature more curves. 0 Share this post Link to post
Blastfrog Posted September 26, 2012 Vermil said:E1 is safer and more consistent and was built alongside the engine; J.Romero could probably go and ask for X feature. He didn't ask for any features, he coded them up himself. Vermil said:E2 and 3 are more experimental, but were designed once the engine was essentially finished. About 40% of those maps are actually Tom Hall's, which were made around the 0.5 mark. If he needed a feature, he could've asked for it. Hell, even teleporting was Tom's idea, and he made E2M1 to showcase its functionality. 0 Share this post Link to post
DooM_RO Posted September 26, 2012 Episode 1 wins but E2M7 is the best map in Doom, right beside E1M7. 0 Share this post Link to post
Snakes Posted September 26, 2012 Technician said:Episode 1 for me. Episode 3 is Peterson's bowl movement. Technician said:Episode 3 is Peterson's bowl movement. Technician said:Peterson's bowl movement. Who is Peterson and what is his bowling average? 0 Share this post Link to post
LakiSoft Posted September 26, 2012 Snakes said:Who is Peterson and what is his bowling average? Peterson is Sandy's surname. 0 Share this post Link to post
Vermil Posted September 26, 2012 I think you miss the joke; people commonly mis-spell Sandy Petersen's surname as Peterson. 0 Share this post Link to post
hex11 Posted September 27, 2012 I like all 3 original episodes equally, and have no favorite map designer. 0 Share this post Link to post