Krispy Posted November 8, 2012 I've been hard at work on a project of mine, which you should totally map for, except there's this odd thing about one of the classes. When the "seeker" dies, his body immediately respawns in that place, and although the player is dead and can only spectate, his corpse keeps running in place. This is causing problems with scripts too. Here's the code:actor SeekerPlayer : DoomPlayer { +NOSKIN -PICKUP Speed 1 Health 100 Radius 16 Height 56 Mass 100 PainChance 255 Player.DisplayName "Seeker" Player.CrouchSprite "PLYC" Player.StartItem "Pistol" Player.StartItem "Fist" Player.StartItem "Clip", 50 Player.WeaponSlot 1, Fist, Chainsaw Player.WeaponSlot 2, Pistol Player.WeaponSlot 3, Shotgun, SuperShotgun Player.WeaponSlot 4, Chaingun Player.WeaponSlot 5, RocketLauncher Player.WeaponSlot 6, PlasmaRifle Player.WeaponSlot 7, BFG9000 Player.ColorRange 112, 127 States { Spawn: PLAY A -1 Loop See: PLAY ABCD 4 Loop Missile: PLAY E 12 Goto Spawn Melee: PLAY F 6 BRIGHT Goto Missile Pain: PLAY G 4 PLAY G 4 A_Pain Goto Spawn Death: PLAY H 0 A_PlayerSkinCheck("AltSkinDeath") Death1: PLAY H 10 PLAY I 10 A_PlayerScream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop XDeath: PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath") XDeath1: PLAY O 5 PLAY P 5 A_XScream PLAY Q 5 A_NoBlocking PLAY RSTUV 5 PLAY W -1 Stop AltSkinDeath: PLAY H 6 PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY MNO 6 PLAY P -1 Stop AltSkinXDeath: PLAY Q 5 A_PlayerScream PLAY R 0 A_NoBlocking PLAY R 5 A_SkullPop PLAY STUVWX 5 PLAY Y -1 Stop } } actor SeekerSwitch : PowerupGiver { powerup.type "Seeker" powerup.duration 105000 //long time +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 1 } actor PowerSeeker : PowerMorph { PowerMorph.PlayerClass "SeekerPlayer" PowerMorph.MorphStyle (MRF_FULLHEALTH|MRF_ADDSTAMINA|MRF_NEWTIDBEHAVIOUR|MRF_WHENINVULNERABLE) } Also for some reason the player doesn't make any pain sounds. 0 Share this post Link to post