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joe-ilya

your own dificulty names

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use your mind and coolness to get great name's

i just thought about those below:

i'm too young too die - why do i even play this game?

hey , not too rough - i want less ammo

hurt me plenty - the original doom

ultra-violence - doomguy!!

nightmare! - like a boss!




does this count as spam?

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1.I am a chew toy
2.Will of Iron, Knees of Jello(tm)
3.I Have Pet Names for my Grenades
4.I'm a Freight Train O' Death
5.Two Words: Reaper Man

No bonus points if you guess what game they're from

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With the utmost originality, I usually refer to them as:

Spoiler

1. Very easy
2. Easy
3. Medium
4. Hard
5. Nightmare (I don't play it so I rarely talk about it and don't have a word to describe it other than its regular name.)

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1. Piss easy
2. Piss easy
3. Piss easy
4. Default
5. Doesn't exist

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1. Like eating Dead Babies
2. Eunuch Jelly
3. Drink your Milk
4. The good old Ultra-Violence
5. Nightmares are Reality

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GreyGhost said:

@joe-ilya - there are more in this thread if you're interested.


From that thread:

Katamori said:

Difficulty settings based on mappers' names?

1.Paul Thrussel
2.Matt Tropiano
3.Erik Alm
4.Stephen Clark
5.Daniel Gimmer!

Come on, skill 5 should be NiCK BAKER! :p

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here's a funny one...

SELECT YOUR CONTROLS!

1. Move around and shoot
2. ^+ Interaction key
3. ^+ Jumping and crouching
4. Ultra-Violence
5. Nightmare

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1. My First Shooter
2. Console Kiddies
3. Average Gamer
4. Hardcore Gamer
5. Masochistic Gamer

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Difficulty modes in my mod Nailgun:
Wuss Mode
Boot Camp
I Can Take It
Vicious
Ungodly
(secret difficulty--one shot one kill and this includes YOU)

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I suppose this is relevant, but I've lately been including UV -fast as a selectable difficulty option in my ZDoom modstuffs, calling it "Man and a Half!". Seems fitting.

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1. Just studying the architecture
2. UV is too hard
3. HNTR is too easy
4. Doom
5. I've got no one to play deathmatch with but I want the same rush.

I always thought wads that renamed the difficulty levels such as Alien Vendetta and Hell to Pay were kinda lame.

In my own project I'm renaming the skill levels to names of well known levels where the skill is about the same when they're played on UV.

I leave I'm Too Young To Die and Nightmare alone since they alter the behavior of the game, but i changed HNTR to "Knee Deep in the Dead" since it's easy to blast through with light monsters and lots of health and shotgun shells. I named HMP to Memento Mori since I intend to make it more coop oriented and the level of difficulty is a little aged compared to these days, and Ultra Violence to New Gothic Movement since it's intended to really put the player on his toes, both with volume of monsters and deadly traps.

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1. skill 1
2. skill 2
3. skill 3
4. skill 4
5. Nightmare

I've been referring to the first four by number for so long that I don't remember ever calling them by their real names, although I'm sure I did at some point. Nightmare will always be Nightmare.

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1. Baby
2. Easy
3. Fair
4. Hard
5. Nightmare

Roughly based on the source code names but changing medium to fair, which can mean about the same thing from a different angle, you can arrange them in alphabetical order.

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