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Baker

What keeps you coming back to Doom?

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Mods and source ports. If doom was the same game now as it was in 1993 I wouldn't still be playing it.

EvilNed01 said:

Because I know exactly how many SSG blasts it takes to take down any one enemy.

Oh, and this to. :)

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The information that the set of levels doesn't end with Final Doom. I WANTED MOAR!!4!

Then, I got Eternal Doom and the story has begun. :D

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Phobus said:

I've never not had it on my home PC or laptop, so it's always there if I want it. Throw in the seemingly limitless number of levels online, easy-to-run ports (with lots of new features, in some cases) and it's a game for life. The fact that it's easy to make custom content for is also a giant help in keeping it fresh and interesting.


Testify, brother!

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Overall piece of art... creativity, gfx, gameplay, atmosphere, technical aspects, hardware boom...

to put it in a Carmackian way - The right thing.

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Because it's fun - the single most critical aspect of a computer game, yet a deceptively difficult accolade to earn.

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doomfan69 said:

The shotgun.
OOOHHHH YEAAAHHHH. If only everything weapon was as satisfying in todays games.


yeah , i like the doom shotgun too

in the nowadays games the shotgun is not that good (exept for tf2 , hl,)

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schwerpunk said:

Soldier of Fortune had a pretty sweet boomstick-style shotty, too, as I recall.


Totally strange but awesome game - played through it 3 times and will do so again.

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-Infighting in Community
-Exploring new places in pwads
-Being able to run with speed at 41km/h while raining monsters with rockets, plasma and lead.

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joe-ilya said:

yeah , i like the doom shotgun too

in the nowadays games the shotgun is not that good (exept for tf2 , hl,)

With most games today you can rarely kill more than one person at a time with their shitguns.

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There's nothing quite like Doom except maybe Quake 1.

* Fun to explore maps that are less setpiece driven than modern games.
* Varied enemy selection that meshes well together and can create some interesting situations.
* It's easy as heck to make maps for, yet the skill ceiling is pretty high.
* Multiplayer is less governed by control over power items (obvious things like blue armor and megaspheres excepted, but they're usually not in popular maps).

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Doom is a good mix between midevil and modern themes and doesnt require gimmicks to make it even semi entertaining. The modding community is healthy and theres always new maps to play. I cant think of another fps game that has entertained me longer than a month, but doom has kept me entertained since i was a child.

Modern fps games just arnt that interesting and i absolutely hate using modern guns except in doom. Nothing more boring than 12 weapons that do the same thing except shoot slower, faster or less accurate.

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