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Unholypimpin

Dialogue 2nd actor not talking help!!

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The first conversation with the town guard works flawlessly but the second conversation with the king wont even start.

Could anyone help me? Thanks in advance.

Heres the code

namespace = "Strife";

//------------------------------------------------
//TOWN GUARD
//------------------------------------------------
conversation
{
actor = 1;
page
{
name = "Town Gate Guard";
dialog = "Aw you must be the new hero that has come to rid us of this evil?";
choice
{
yesmessage = "Well...then...carry on.";
text = "Nope you are mistaken!!";
nextpage = 1;
closedialog = true;
}
choice
{
text = "Yes I am!!";
nextpage = 2;
}
choice
{
text = "And if I am?";
nextpage = 5;
}
}
page
{
name = "Town Gate Guard";
dialog = "Please go talk to Orgrim right away!!.";
choice
{

text = "Yeah... Whos Orgrim and where is he?";
nextpage = 3;

}
}
page
{
name = "Town Gate Guard";
dialog = "Why hes the king of course!!. Hes in the townhall.";
choice
{
yesmessage = "Your quite welcome!!";
text = "Thankyou kind sir";
nextpage = 4;
closedialog = true;
}
}
page
{
name = "Town Gate Guard";
dialog = "Go see King Orgrim in the townhall right away!!";
closedialog = true;
}
page
{
name = "Town Gate Guard";
dialog = "Then the townsfolk will worship you like a god if you defeat this evil that plagues our lands.";
choice
{

text = "Than yes I am that hero. (With a grin on your face)";
nextpage = 2;

}
}
}
}


//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------


conversation
{
actor = 2;
page
{
name = "King Orgrim";
dialog = "HERO!! We meet at last. My name is Orgrim Stromdam and im the King of Stromdam Keep. My kingdom has needed someone like you for a long time.";
choice
{
yesmessage = "Well then perhaps I have misjudged you, We dont need someone like you helping us.";
text = "Uhuh thats nice...But if im not paid well then I dont care";
nextpage = 2;
closedialog = true;
}
choice
{
text = "Yes I am!!";
nextpage = 3;
}

}
page
{
name = "King Orgrim";
dialog = "I take it you have had a change of heart?.";
choice
{

text = "Yes my lord, now how can I assist you and your kingdom?";
nextpage = 3;

}
}
page
{
name = "Town Gate Guard";
dialog = "Why hes the king of course!!. Hes in the townhall.";
choice
{
yesmessage = "Your quite welcome!!";
text = "Thankyou kind sir";
nextpage = 4;
closedialog = true;
}
}

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This is why we indent.

namespace = "Strife";

//------------------------------------------------
//TOWN GUARD
//------------------------------------------------
conversation
{
	actor = 1;
	page
	{
		name = "Town Gate Guard";
		dialog = "Aw you must be the new hero that has come to rid us of this evil?";
		choice
		{
			yesmessage = "Well...then...carry on.";
			text = "Nope you are mistaken!!";
			nextpage = 1;
			closedialog = true;
		}
		choice
		{
			text = "Yes I am!!";
			nextpage = 2;
		}
		choice
		{
			text = "And if I am?";
			nextpage = 5;
		}
	}
	page
	{
		name = "Town Gate Guard";
		dialog = "Please go talk to Orgrim right away!!.";
		choice
		{

			text = "Yeah... Whos Orgrim and where is he?";
			nextpage = 3;

		}
	}
	page
	{
		name = "Town Gate Guard";
		dialog = "Why hes the king of course!!. Hes in the townhall.";
		choice
		{
			yesmessage = "Your quite welcome!!";
			text = "Thankyou kind sir";
			nextpage = 4;
			closedialog = true;
		}
	}
	page
	{
		name = "Town Gate Guard";
		dialog = "Go see King Orgrim in the townhall right away!!";
		closedialog = true;
	}
	page
	{
		name = "Town Gate Guard";
		dialog = "Then the townsfolk will worship you like a god if you defeat this evil that plagues our lands.";
		choice
		{

			text = "Than yes I am that hero. (With a grin on your face)";
			nextpage = 2;

		}
	}
}
}


//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------
//------------------------------------------------
//KING ORGRIM
//------------------------------------------------


conversation
{
	actor = 2;
	page
	{
		name = "King Orgrim";
		dialog = "HERO!! We meet at last. My name is Orgrim Stromdam and im the King of Stromdam Keep. My kingdom has needed someone like you for a long time.";
		choice
		{
			yesmessage = "Well then perhaps I have misjudged you, We dont need someone like you helping us.";
			text = "Uhuh thats nice...But if im not paid well then I dont care";
			nextpage = 2;
			closedialog = true;
		}
		choice
		{
			text = "Yes I am!!";
			nextpage = 3;
		}

	}
	page
	{
		name = "King Orgrim";
		dialog = "I take it you have had a change of heart?.";
		choice
		{

			text = "Yes my lord, now how can I assist you and your kingdom?";
			nextpage = 3;

		}
	}
	page
	{
		name = "Town Gate Guard";
		dialog = "Why hes the king of course!!. Hes in the townhall.";
		choice
		{
			yesmessage = "Your quite welcome!!";
			text = "Thankyou kind sir";
			nextpage = 4;
			closedialog = true;
		}
	}
Hopefully the brace problems should be obvious now. I'm surprised the first conversation is even working.

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